Napftor
Explorer
This question is for DMs as much as players. Does your adventuring party have a base from which it operates--a house, villa, hole in the ground, whatever? As DM, I've found that having a base simplifies certain aspects of game play. If a player doesn't show up for a session, we can simply assume that he is nearby the base or inside doing his own thing. Otherwise we might giggle at the excuses a PC is absent ("Oh, another temporal vortex opened up and old Gandalf fell right in again. Sheesh, he's gotta be more careful.").
Having a base might seem to confine the scope of adventure possibilities the DM can use. This is true on one hand, but on the other it allows an exploration of the base's surroundings and interactions with the locals which a "base-free" campaign model might otherwise not enjoy.
So, yes, I like having a PC base of operations. You?
Having a base might seem to confine the scope of adventure possibilities the DM can use. This is true on one hand, but on the other it allows an exploration of the base's surroundings and interactions with the locals which a "base-free" campaign model might otherwise not enjoy.
So, yes, I like having a PC base of operations. You?