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Bashing bags of hitpoints
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<blockquote data-quote="Quickleaf" data-source="post: 7381183" data-attributes="member: 20323"><p>Yes, it's why I have burned the following things into my DMing style:</p><p></p><p>1. Not all fights are a race to 0 hit points. Half or more of the fights in an adventure should involve more interesting goals / means of victory.</p><p></p><p>2. Something changes each round. Without resorting to fiddly rules, my imaginary battlefields get full of arrows (that might be used by a climber later), swinging booms of sailing ships, changing enemy tactics, and other dynamic elements.</p><p></p><p>3. Average HP are only a guideline. For example, if PCs are on a stealth mission attempting to silently kill a bunch of 5d8 hit dice gnolls, I as DM can facilitate that by making the gnolls have below average hit points for their HD. Conversely, I can have an "elite" NPC have above average hit points for their HD so they can last long enough to do something interesting.</p><p></p><p>Generally, as long as you address 2 of these 3 points, you'll avoid "the grind."</p><p></p><p>For example, I'd treat a living wall as an obstacle/challenge to overcome with creative thinking & in-game resources, rather than a monster.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7381183, member: 20323"] Yes, it's why I have burned the following things into my DMing style: 1. Not all fights are a race to 0 hit points. Half or more of the fights in an adventure should involve more interesting goals / means of victory. 2. Something changes each round. Without resorting to fiddly rules, my imaginary battlefields get full of arrows (that might be used by a climber later), swinging booms of sailing ships, changing enemy tactics, and other dynamic elements. 3. Average HP are only a guideline. For example, if PCs are on a stealth mission attempting to silently kill a bunch of 5d8 hit dice gnolls, I as DM can facilitate that by making the gnolls have below average hit points for their HD. Conversely, I can have an "elite" NPC have above average hit points for their HD so they can last long enough to do something interesting. Generally, as long as you address 2 of these 3 points, you'll avoid "the grind." For example, I'd treat a living wall as an obstacle/challenge to overcome with creative thinking & in-game resources, rather than a monster. [/QUOTE]
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