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Bashing bags of hitpoints
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<blockquote data-quote="delericho" data-source="post: 7381382" data-attributes="member: 22424"><p>Not me. I seem to be prone to bouts of bad luck, which in my last-ever* 4e game saw me lose all of my limited-use powers (daily and per-encounter) to misses. When I <em>finally</em> managed a hit, it was with a piddly at-will power.</p><p></p><p>I'd much rather the deck was stacked assuming most attacks hit, even if that meant a lower average damage per hit. Indeed, a couple of bad experiences like the above have left me almost wishing for the remove of attack rolls altogether!</p><p></p><p>* Incidentally, it's a coincidence that that was the last-ever 4e game - it wasn't a conscious decision, never mind being one motivated by that bad experience.</p><p></p><p></p><p></p><p>3e's DR wasn't hugely fun either. IME, players <em>hate</em> seeing their successes negated (see also 3e's confirmation roll for critical hits, or the miss-percentage for displacement).</p><p></p><p>Consider two cases: one where an average hit does 15 damage, but the creature has DR10 and 18 hit points; versus one where an average hit does 15 damage, the creature has no DR but 58 hit points.</p><p></p><p>The maths suggest that these two cases are effectively the same - the creature dies on the fourth hit. However, the latter is much more likely to give a more satisfying game experience, because the PCs aren't "losing" 40 hit points of damage.</p><p></p><p>TL;DR: game design isn't purely about the maths. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 7381382, member: 22424"] Not me. I seem to be prone to bouts of bad luck, which in my last-ever* 4e game saw me lose all of my limited-use powers (daily and per-encounter) to misses. When I [i]finally[/i] managed a hit, it was with a piddly at-will power. I'd much rather the deck was stacked assuming most attacks hit, even if that meant a lower average damage per hit. Indeed, a couple of bad experiences like the above have left me almost wishing for the remove of attack rolls altogether! * Incidentally, it's a coincidence that that was the last-ever 4e game - it wasn't a conscious decision, never mind being one motivated by that bad experience. 3e's DR wasn't hugely fun either. IME, players [i]hate[/i] seeing their successes negated (see also 3e's confirmation roll for critical hits, or the miss-percentage for displacement). Consider two cases: one where an average hit does 15 damage, but the creature has DR10 and 18 hit points; versus one where an average hit does 15 damage, the creature has no DR but 58 hit points. The maths suggest that these two cases are effectively the same - the creature dies on the fourth hit. However, the latter is much more likely to give a more satisfying game experience, because the PCs aren't "losing" 40 hit points of damage. TL;DR: game design isn't purely about the maths. :) [/QUOTE]
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