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General Tabletop Discussion
*Dungeons & Dragons
Bashing bags of hitpoints
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<blockquote data-quote="robus" data-source="post: 7381497" data-attributes="member: 6801558"><p>For my table I've found that the HP for higher level monsters has not scaled with the power of the party. Basically the party (at level 15) was able to take down CR appropriate monsters in one round. And given my generally appalling initiative rolls for my monsters they would typically be the last to go and thus first to die!</p><p></p><p>Maxing hit points has brought some challenge back to the combat rounds. And while the party tends to deal with things within a couple of rounds they're made to sweat as damage has a chance to be inflicted by the monsters. For example the wizard in the party was heartily walloped by some Cavelight Moss (thanks Tomb of Beasts!) the other day.</p><p></p><p>But the biggest challenge to any combat is the narration. If you can no longer narrate the combat in an engaging manner, new interesting/exciting things happening each round as Quickleaf suggests, then it's probably time to narrate the end of it (assuming everyone at the table can see where it's going of course).</p></blockquote><p></p>
[QUOTE="robus, post: 7381497, member: 6801558"] For my table I've found that the HP for higher level monsters has not scaled with the power of the party. Basically the party (at level 15) was able to take down CR appropriate monsters in one round. And given my generally appalling initiative rolls for my monsters they would typically be the last to go and thus first to die! Maxing hit points has brought some challenge back to the combat rounds. And while the party tends to deal with things within a couple of rounds they're made to sweat as damage has a chance to be inflicted by the monsters. For example the wizard in the party was heartily walloped by some Cavelight Moss (thanks Tomb of Beasts!) the other day. But the biggest challenge to any combat is the narration. If you can no longer narrate the combat in an engaging manner, new interesting/exciting things happening each round as Quickleaf suggests, then it's probably time to narrate the end of it (assuming everyone at the table can see where it's going of course). [/QUOTE]
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Bashing bags of hitpoints
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