I recently reacquired the 1981 Moldvay Basic D&D set, and I'm feeling nostalgic. I'm contemplating running The Keep on the Borderlands for my weekly group. But, I'm bothered by the elves. Even if they can't wear armor, which the rules seem to state, the combination of weapons, spells, infravision & detection seems too powerful. Why would a player play a magic-user? If elves can wear armor, too, as the rules also seem to imply, then why play a fighter? Or anything else, for that matter?
One solution I've pondered is removing the elves from the game altogether. I think dwarves & halflings are fun but not overpowered. I've also pondered that the players may really want to play elves--they're all old school and cut their teeth on Basic D&D or 1e AD&D. I want the game to be fun, but I don't think I'll enjoy running the default all-elf game. I would be tempted to make elves the primary targets of all attacks or impose some other kind of equalizers.
I've also considered making it an all-human game, too. Perhaps introducing halflings, then dwarves, then elves lastly (if at all), as PC options. I think it would be fun way to play, but again I don't know how the players would react.
Anyway, any ideas or thoughts would be appreciated.
One solution I've pondered is removing the elves from the game altogether. I think dwarves & halflings are fun but not overpowered. I've also pondered that the players may really want to play elves--they're all old school and cut their teeth on Basic D&D or 1e AD&D. I want the game to be fun, but I don't think I'll enjoy running the default all-elf game. I would be tempted to make elves the primary targets of all attacks or impose some other kind of equalizers.
I've also considered making it an all-human game, too. Perhaps introducing halflings, then dwarves, then elves lastly (if at all), as PC options. I think it would be fun way to play, but again I don't know how the players would react.
Anyway, any ideas or thoughts would be appreciated.
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