jrients
First Post
Corinth said:The rulebooks are reference manuals. You're suppossed to look things up as the need arises. Learning the rules themselves isn't as hard as it seems, since the most common rules used are also the most basic ones; thus I see no need for a basic set. WOTC's take on the issue may well be worth the effort, but I doubt it.
The marketing advantage of a Basic set seems pretty clear to me. First off, remember that the average non-gamer thinks of a "game" as something that comes complete in a box. (And remember, even after dropping ninety bucks on three big books you still can't play D&D.) Second, just because the core mechanic is simple that doesn't mean someone can tell that by looking at these freaking huge volumes. Most non-gamers don't even know what a "core mechanic" is.
Compare:
"Here, kid, play this box. Come back if you have any questions or when you finish it."
vs.
"Okay. You need a Player's Handbook. Do you have a DM? I mean Dungeon Master. He's the guy who runs the game. No? Here, just take the DMG too. If your the first in your group to buy the rules, you'll probably end up the DM anyway. And you'll need a Monster Manual. Oh, I better get you some dice, too. Do you have a favorite color? And you'll need a good starter module too..."