billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
And 4e actually supports me in playing these characters. 2e hindered me by making me incompetent with the majority of weapons. To take one example, I want to play someone who bullies people with his shield in combat (which is the way I fight when reenacting). In 2e this was neither supported nor hindered. In 3e (or rather with the battlemat) I can't push people backwards with my shield and drive them back so I'm hindered. In 4e I just need to take the "Tide of Iron" at will or the "Hammer Hands" fighter stance and what happens reflects the way I see it happening.
Back in 2e, I'd have simply taken proficiency in the weapons I wanted to use as part of my character concept. I got 4 of them at 1st level. Or I'd take the -2 penalty, which is a far cry from incompetent.
In 3e, if I wanted to push people back with my shield (and limited to core), I'd have used a bull rush.
I don't feel particularly hindered by lack of a special power to build a concept around. Should I feel hindered by 4e if I want to play a rogue fencer who wants to disarm his opponents? Or should I come up with something on the fly like we did with every other edition of D&D when somethng wasn't explicitly covered by the rules?