robberbaron
First Post
#33 (and the worst DM mistake I can think of) Don't be a jerk. If you want everything to be to your wishes, write a book.
Psimancer said:#13: Not Every Combat need be Challenging.
PeterGirvan said:The number one basic GM mistake....worrying about making mistakes.
I've seen too many players who have the makings of great DMs---but because they fear making a mistake, they never even try and our pastime is the lesser for it.
37) When a PC is killed, avoid looking like it was malicious or that you are gloating over the death.
robberbaron said:#33 (and the worst DM mistake I can think of) Don't be a jerk. If you want everything to be to your wishes, write a book.
Pick up Robin's Laws of Good Game Mastering. Do not scoff. Read it, learn it, love it, live it, run it.
RedFox said:A list of advice to myself, were I able to send it back in time to when I was just starting out as a GM:
- DON'T PANIC! Especially about prepwork and such. It's easy to lock-up and be too indecisive to just run something. Just run with nothing! You'll surprise yourself at how well you do on-the-fly.
- It's not serious business, it's for funsies. Don't overthink things, just have a good time.
- Whatever you have prepared, don't let it rule you. If something's more fun in-play than anything you've got prepped, don't be afraid to go "off script." Heck, do that if the script isn't engaging anyone anyway.
- Speaking of, don't let anything anyone else says or does rule you either. Even if that's the rules or the setting or whatever. If it sucks, ditch it. Don't obsess.
- Have the players write down their initiatve on an index card with their character's name on it. Do the same for your NPCs. Arrange them in order and flip the top card to the back of the stack as you handle combat. It'll save you so much time and effort.
- Keep a list of names ready. Depending on the game you'll know which lists you'll need. NPCs, taverns, ships, whatever. You suck at making up names, so get them ready in advance.
- Pick up Robin's Laws of Good Game Mastering. Do not scoff. Read it, learn it, love it, live it, run it.
- In the end, you're hanging out with some friends and playing a glorified boardgame mixed with "let's pretend." You're cooperating with a bunch of folks and what you create isn't going to be the next great fiction novel of our century. So don't worry if it doesn't measure up to your favorite books or movies.