GMMichael
Guide of Modos
A quick scan of the published RPGs supported by ENworld gives 70 different games, many of which have different rules. Yet, many of these rules are trying to accomplish the same things. The large variety comes from different designers trying to turn real and imaginary activities and conditions into things governed by dice and/or rules.
What are these real and imaginary activities? Can they be boiled down into a short list? And to weave in another thread, which ones preclude roleplaying?
A few off the top of my head:
What are these real and imaginary activities? Can they be boiled down into a short list? And to weave in another thread, which ones preclude roleplaying?
A few off the top of my head:
- Lethality of a weapon attack
- Effectiveness of armor
- Effectiveness of dodging
- Determine order for turn-based combat
- Measure character's survivability
- Measure character's power relative to other characters