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Basic Roleplaying: A Played It Review
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<blockquote data-quote="TrippyHippy" data-source="post: 9049367" data-attributes="member: 27252"><p>CoC7E didn’t really prune the skill system that much, to be honest. For example, there are still separate entrees for Listen and Spot Hidden (instead of an overall perception skill), or separate entrees for Jump, Climb and Swim (instead of a general Athletics skill).</p><p></p><p>Also, a number of the innovations cited in CoC7E were really already in BRP just in another guise, like having Fate points rather than Luck points. Indeed, my main beef with CoC7E was not the fact that they wanted to address issues in the system with new innovations, but rather that the designers could have achieved similar developments much more efficiently within the scope of what was already provided by previous incarnations of BRP. </p><p></p><p>I don’t regard BRP as dated at all, incidentally. It was certainly, widely regarded as the best of the first wave of classic RPG rulesets, but frankly it has never really gone away. I think there have been plenty of systems to have come and gone after BRP that have proven to be less sustainable. If one considers how much D&D has changed since the OD&D, released only a few years before BRP debuted in Runequest, one can see just how robust the latter has been by comparison.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 9049367, member: 27252"] CoC7E didn’t really prune the skill system that much, to be honest. For example, there are still separate entrees for Listen and Spot Hidden (instead of an overall perception skill), or separate entrees for Jump, Climb and Swim (instead of a general Athletics skill). Also, a number of the innovations cited in CoC7E were really already in BRP just in another guise, like having Fate points rather than Luck points. Indeed, my main beef with CoC7E was not the fact that they wanted to address issues in the system with new innovations, but rather that the designers could have achieved similar developments much more efficiently within the scope of what was already provided by previous incarnations of BRP. I don’t regard BRP as dated at all, incidentally. It was certainly, widely regarded as the best of the first wave of classic RPG rulesets, but frankly it has never really gone away. I think there have been plenty of systems to have come and gone after BRP that have proven to be less sustainable. If one considers how much D&D has changed since the OD&D, released only a few years before BRP debuted in Runequest, one can see just how robust the latter has been by comparison. [/QUOTE]
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