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Basic Roleplaying: A Played It Review
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<blockquote data-quote="grimmgoose" data-source="post: 9057459" data-attributes="member: 7042183"><p>Shockingly, this version of BRP doesn't do that. </p><p>In fact, it seems to ignore some of the (in my opinion) quality-of-life upgrades that CoC7E received. </p><ul> <li data-xf-list-type="ul">Characteristics aren't percentages, but still have a "Rolled Skill" which is a percentage? It's a level of abstraction that isn't necessary</li> <li data-xf-list-type="ul">Instead of set Hard/Extreme difficulties, you have to figure out the difficulty modifiers on the fly. Special Successes are 1/5 the skill rating, and Critical Successes are 1/20 the skill rating. You have to do the math each time. I assume this is done because BRP uses modifiers again. </li> <li data-xf-list-type="ul">There isn't a simply way to modify a roll. In CoC, you can add bonus/penalty dice. In BRP, you have to work with formulas. For example, "Easy Actions" require a characteristic roll (which aren't a percentage roll) x10 or double the normal characteristic roll. Difficult actions require you to divide the appropriate skill in half. </li> </ul><p>I realize I'm being overly negative, but I was very excited to use a generic BRP to build out some future campaigns. I ended up being very disappointed in the book. If I do anything with BRP, it'll use CoC 7E's base, because it's smoother to run at the table.</p></blockquote><p></p>
[QUOTE="grimmgoose, post: 9057459, member: 7042183"] Shockingly, this version of BRP doesn't do that. In fact, it seems to ignore some of the (in my opinion) quality-of-life upgrades that CoC7E received. [LIST] [*]Characteristics aren't percentages, but still have a "Rolled Skill" which is a percentage? It's a level of abstraction that isn't necessary [*]Instead of set Hard/Extreme difficulties, you have to figure out the difficulty modifiers on the fly. Special Successes are 1/5 the skill rating, and Critical Successes are 1/20 the skill rating. You have to do the math each time. I assume this is done because BRP uses modifiers again. [*]There isn't a simply way to modify a roll. In CoC, you can add bonus/penalty dice. In BRP, you have to work with formulas. For example, "Easy Actions" require a characteristic roll (which aren't a percentage roll) x10 or double the normal characteristic roll. Difficult actions require you to divide the appropriate skill in half. [/LIST] I realize I'm being overly negative, but I was very excited to use a generic BRP to build out some future campaigns. I ended up being very disappointed in the book. If I do anything with BRP, it'll use CoC 7E's base, because it's smoother to run at the table. [/QUOTE]
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