Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bastard Sword, Mighty Bows et al.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grayhawk" data-source="post: 1166176" data-attributes="member: 11288"><p>I agree with Norfleet's post above.</p><p></p><p>But as I'm not looking for that level of complexity in my game (making mighty crossbows that require a certain strenght to load within a certain time, but which can also be loaded slower by characters with less strength), here's what I've done with crossbows in my campaign:</p><p></p><p>Light Crossbows deal 1d6+2 HP's of damage.</p><p></p><p>Heavy Crossbows deal 1d6+4 HP's of damage.</p><p></p><p>My reasoning: I wanted to give crossbows a boost and I wanted to make it simple. Since a bolt is pretty small (shorter than an arrow, anyway) I went with a lower damage die that the ones currently used for crossbows. The +2 and +4 to damage comes from the crossbow's strenght (the Heavy Crossbow obviously gets a bigger bonus as it confers more power to it's projectile).</p><p></p><p>While the maximum possible damage remains the same as with the current rules, I like the thought of the increased minimum damage. This way a crossbow is a greater force to be reckoned with without stepping too much on the toes of a short- or longbow specialist, due to their increased rate of fire. (Which to me is close enough to what I believe is the reality of a crossbow being deadly, even in the hands of a novice, but not comparable to a real bow in the hands of a specialist.)</p><p></p><p>If you use this house rule, I guess you could also implement a rule that allows you to fire a Heavy Crossbow once each round if you have a strenght of 18 or greater, as the +4 to damage could imply that if your bonus from strenght was +4 or greater, you can load a Heavy Crossbow as fast as you can load a Light one. As you propably can tell, I haven't really thought this through, as that might also imply that you should be able to load the Light Crossbow faster with a strenght of 14 or higher... And how would Rapid Reload fit in with this... Hmm, I guess that's why I didn't go down that road...</p><p></p><p>But if any of you have ironed out the details, please share <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1166176, member: 11288"] I agree with Norfleet's post above. But as I'm not looking for that level of complexity in my game (making mighty crossbows that require a certain strenght to load within a certain time, but which can also be loaded slower by characters with less strength), here's what I've done with crossbows in my campaign: Light Crossbows deal 1d6+2 HP's of damage. Heavy Crossbows deal 1d6+4 HP's of damage. My reasoning: I wanted to give crossbows a boost and I wanted to make it simple. Since a bolt is pretty small (shorter than an arrow, anyway) I went with a lower damage die that the ones currently used for crossbows. The +2 and +4 to damage comes from the crossbow's strenght (the Heavy Crossbow obviously gets a bigger bonus as it confers more power to it's projectile). While the maximum possible damage remains the same as with the current rules, I like the thought of the increased minimum damage. This way a crossbow is a greater force to be reckoned with without stepping too much on the toes of a short- or longbow specialist, due to their increased rate of fire. (Which to me is close enough to what I believe is the reality of a crossbow being deadly, even in the hands of a novice, but not comparable to a real bow in the hands of a specialist.) If you use this house rule, I guess you could also implement a rule that allows you to fire a Heavy Crossbow once each round if you have a strenght of 18 or greater, as the +4 to damage could imply that if your bonus from strenght was +4 or greater, you can load a Heavy Crossbow as fast as you can load a Light one. As you propably can tell, I haven't really thought this through, as that might also imply that you should be able to load the Light Crossbow faster with a strenght of 14 or higher... And how would Rapid Reload fit in with this... Hmm, I guess that's why I didn't go down that road... But if any of you have ironed out the details, please share :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bastard Sword, Mighty Bows et al.
Top