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Bastion rules: every pub owner is at least 13th level
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<blockquote data-quote="Stalker0" data-source="post: 9152441" data-attributes="member: 5889"><p>My initial thoughts on Bastions:</p><p></p><ul> <li data-xf-list-type="ul">The Bastion Points seem like needless tracking. All they do is just give players a magic item, and you can only do that at a level. So...just cut out the middle man and say the players get a magic item at a certain level from their bastion, but no more than every "6 months or year, or whatever game time roughly tracks with the magic item cost).</li> <li data-xf-list-type="ul">I personally hate the idea of spending gold on "cosmetics" aka basic facilities. Its your video game spending gold on dyes kind of thing, if it doesn't have mechanics than don't give it cost. Just say that a player can add in a new basic facilities every X days, and then players can just customize the way they want. If it doesn't impact the mechanics, than don't limit it.<ul> <li data-xf-list-type="ul">Note, this continues to the be the issue with 5e's gold. Its not that people didn't have things to spend gold on, I mean there has been ale and whores forever. The problem is "meaningful" expenditures, and right here we have another meaningless one.</li> </ul></li> <li data-xf-list-type="ul">The special facilities seem pretty cool, though I think getting no new ones until you have gone through 4 levels might feel a bit aggravating to some people. but yet most of them give a nice but not too nice benefit, they have solid understanding of how long it takes and how often you can do it. The meat here looks solid.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 9152441, member: 5889"] My initial thoughts on Bastions: [LIST] [*]The Bastion Points seem like needless tracking. All they do is just give players a magic item, and you can only do that at a level. So...just cut out the middle man and say the players get a magic item at a certain level from their bastion, but no more than every "6 months or year, or whatever game time roughly tracks with the magic item cost). [*]I personally hate the idea of spending gold on "cosmetics" aka basic facilities. Its your video game spending gold on dyes kind of thing, if it doesn't have mechanics than don't give it cost. Just say that a player can add in a new basic facilities every X days, and then players can just customize the way they want. If it doesn't impact the mechanics, than don't limit it. [LIST] [*]Note, this continues to the be the issue with 5e's gold. Its not that people didn't have things to spend gold on, I mean there has been ale and whores forever. The problem is "meaningful" expenditures, and right here we have another meaningless one. [/LIST] [*]The special facilities seem pretty cool, though I think getting no new ones until you have gone through 4 levels might feel a bit aggravating to some people. but yet most of them give a nice but not too nice benefit, they have solid understanding of how long it takes and how often you can do it. The meat here looks solid. [/LIST] [/QUOTE]
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