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Bastion rules: every pub owner is at least 13th level
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<blockquote data-quote="Emberashh" data-source="post: 9152571" data-attributes="member: 7040941"><p>Well video games can be absurd and incoherent too. Its not a specfic hallmark of being a video game. Even MMOs aren't necessarily guilty of it. Runescape for example is skill based, so weapons and armor being unwieldable without the prerequisites is, internal to the game's logic, consistent and intuitive. </p><p></p><p>This is all rooted in the basic problem of how to handle and portray progression. A game like the Witcher, to my understanding, is incoherent in its answer because Geralt shouldn't really be progressing based on levels. Most hero RPGs (ie, RPGs where you're a fixed character) don't use that method, and where they do progression is tied up in effectiveness and abilities, not the basic ability to wear or wield a particular item. </p><p></p><p>Without having played that game, it seems to me they had a problem with adapting to Open World design (ie, too easy to get OP weapons for the early game) and so Levels are added after the fact as a fix. And that tracks given what else Ive seen and heard about how the game handles its OW design. </p><p></p><p>A better process would have been to first stick to a specific progression model and build it up from the start, integrating it properly with world design. Whether thats level gating or not is immaterial. </p><p></p><p>Likewise with Bastions, this is a system being created in isolation with logic that can only be internal to itself, rather than the game. Hence, the level 13 Pub that doesn't do anything. </p><p></p><p>It doesn't track to any other progression track in the game because it isn't really a part of the game. </p><p></p><p>And the Druid example is an example of weird progression being enforced as a fix rather than because that was the desired progression model.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9152571, member: 7040941"] Well video games can be absurd and incoherent too. Its not a specfic hallmark of being a video game. Even MMOs aren't necessarily guilty of it. Runescape for example is skill based, so weapons and armor being unwieldable without the prerequisites is, internal to the game's logic, consistent and intuitive. This is all rooted in the basic problem of how to handle and portray progression. A game like the Witcher, to my understanding, is incoherent in its answer because Geralt shouldn't really be progressing based on levels. Most hero RPGs (ie, RPGs where you're a fixed character) don't use that method, and where they do progression is tied up in effectiveness and abilities, not the basic ability to wear or wield a particular item. Without having played that game, it seems to me they had a problem with adapting to Open World design (ie, too easy to get OP weapons for the early game) and so Levels are added after the fact as a fix. And that tracks given what else Ive seen and heard about how the game handles its OW design. A better process would have been to first stick to a specific progression model and build it up from the start, integrating it properly with world design. Whether thats level gating or not is immaterial. Likewise with Bastions, this is a system being created in isolation with logic that can only be internal to itself, rather than the game. Hence, the level 13 Pub that doesn't do anything. It doesn't track to any other progression track in the game because it isn't really a part of the game. And the Druid example is an example of weird progression being enforced as a fix rather than because that was the desired progression model. [/QUOTE]
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Bastion rules: every pub owner is at least 13th level
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