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Bastion rules: every pub owner is at least 13th level
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<blockquote data-quote="Henadic Theologian" data-source="post: 9152587" data-attributes="member: 7030526"><p>Part of the problem is Bastions don't properly interact with other systems. How does that system interact with say permenant magic spells like Major Illusion, Mighty Fortress, Temple of the Gods, Planar Ally, etc... </p><p></p><p> Plus it needs rules for mobile Bastions like Spelljammers, Walking Castles, Airships, Water Ships, etc..., as well players who want to use the Bastion rules with existing structures like Trollskull Ally in Waterdeep: Dragonheist, Spelljammer's, Ships, etc... </p><p></p><p> Honestly a simpler and more flexible system would be places you choose to be your Bastion, like say Trolskull, get their own attunement slots, that you can use to give rooms and other parts of your Bastion magically upgrades. What the tap room of Trolskull to over magical drinks, attune magical Keg to the room, or attune a magical enchantment like Hollow to a rune, making it permenant and undispelable. Like player characters a Bastion can only attune so many items/permanent enchsntnents, although for gold you can build upgrades to the Bastion that allows you to get an extra attunement slot for the Bastion. </p><p></p><p> Also the option to just pay for permancy magic on your Mighty Fortress, Temple of the Gods, Magifiscent Mansion so you don't have to keep recasting over like year. </p><p></p><p> For stuff like Major Illusion with a 5th level slot, you can just have as many permenant Illusions as you want. </p><p></p><p> Also the option to hire Hirelings not tied to a room, like servants (maids, butlers, personal chef, landscaper, etc... ), Apprentices in your class, etc...</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 9152587, member: 7030526"] Part of the problem is Bastions don't properly interact with other systems. How does that system interact with say permenant magic spells like Major Illusion, Mighty Fortress, Temple of the Gods, Planar Ally, etc... Plus it needs rules for mobile Bastions like Spelljammers, Walking Castles, Airships, Water Ships, etc..., as well players who want to use the Bastion rules with existing structures like Trollskull Ally in Waterdeep: Dragonheist, Spelljammer's, Ships, etc... Honestly a simpler and more flexible system would be places you choose to be your Bastion, like say Trolskull, get their own attunement slots, that you can use to give rooms and other parts of your Bastion magically upgrades. What the tap room of Trolskull to over magical drinks, attune magical Keg to the room, or attune a magical enchantment like Hollow to a rune, making it permenant and undispelable. Like player characters a Bastion can only attune so many items/permanent enchsntnents, although for gold you can build upgrades to the Bastion that allows you to get an extra attunement slot for the Bastion. Also the option to just pay for permancy magic on your Mighty Fortress, Temple of the Gods, Magifiscent Mansion so you don't have to keep recasting over like year. For stuff like Major Illusion with a 5th level slot, you can just have as many permenant Illusions as you want. Also the option to hire Hirelings not tied to a room, like servants (maids, butlers, personal chef, landscaper, etc... ), Apprentices in your class, etc... [/QUOTE]
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