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Bastion rules: every pub owner is at least 13th level
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<blockquote data-quote="Kurotowa" data-source="post: 9154376" data-attributes="member: 27957"><p>In general, I don't agree with squishing so many Facilities together. Keeping them broken up gives a player the choice to double down on a theme or mix and match as they desire. For this specific one, though, I agree. The Barracks is already a high investment for a Facility that does nothing but protect against a single result on the random event chart. A second Facility that requires having a Barracks and does nothing but slightly improve it at a high cost is entirely unnecessary.</p><p></p><p>Really, the gap between the amount of options for defending against Attack results and the actual likely hood and downside of an Attack happening makes me think there was a significant change in design at some point. Such that what we see now is a mix of before and after, where some bits are outdated due to the changes.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9154376, member: 27957"] In general, I don't agree with squishing so many Facilities together. Keeping them broken up gives a player the choice to double down on a theme or mix and match as they desire. For this specific one, though, I agree. The Barracks is already a high investment for a Facility that does nothing but protect against a single result on the random event chart. A second Facility that requires having a Barracks and does nothing but slightly improve it at a high cost is entirely unnecessary. Really, the gap between the amount of options for defending against Attack results and the actual likely hood and downside of an Attack happening makes me think there was a significant change in design at some point. Such that what we see now is a mix of before and after, where some bits are outdated due to the changes. [/QUOTE]
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Bastion rules: every pub owner is at least 13th level
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