Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Bastion rules: every pub owner is at least 13th level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 9156922" data-attributes="member: 6932123"><p>So, continuing the examination of the walls:</p><p></p><p>Building the walls around the square compound with some walkway spacing required 48 wall squares. That costs 12,000 gold and 480 days of construction (assuming no Mason's Guild, which you can't get til level 17).</p><p></p><p>Assuming Bastion Turns of 7 days, and 7 Bastion Turns per character level, if you started building the wall as soon as you got the Bastion at level 5, it would be completed when you were level 15 (or level 16-17 if you get 6 Bastion Turns per level). By that point you really ought to just wait til level 17 and get the Mason's Guild to do it, even if it would still take a full level to wall in the most basic compound. You've already spent the vast majority of your game without walls. Why worry about one more level?</p><p></p><p>Also, if you use the Level Up table on expected gold acquired per level, it would require all the gold you made from levels 5 to 10 to pay for the wall. Though you're only building 5 wall spaces per level, which means it's really just 1250 GP per level to continue to construct the wall, which you can afford starting at level 7. (In other words, factoring in what you can afford, you're not getting the wall complete before level 17 anyway.)</p><p></p><p>---</p><p></p><p>I'd add this to the revamp of Bastion defenses. Instead of Barracks, Armory, and Wall, just have a single facility called "Bastion Defenses". You start with a handful of defenders, and you can issue orders that will take a certain number of turns to complete.</p><ul> <li data-xf-list-type="ul">Recruit more defenders (1 turn)</li> <li data-xf-list-type="ul">Build wall (4 turns?)</li> <li data-xf-list-type="ul">Equip defenders (2 turns) (assumed to be ongoing after being performed once) (maybe make it an ongoing cost, with associated benefits? ie: guards with polished plate and nice weapons get more respect than those with bottom-of-the-barrel equipment)</li> <li data-xf-list-type="ul">Guard (default action if no other orders; provides social benefits)</li> <li data-xf-list-type="ul">Promote (special action at higher levels; rank-up the defenders, improve the defense and quality of the wall (and expands if you added more facilities), and improve social benefits when Guarding; costs a good chunk of gold)</li> </ul><p></p><p>Using the Promote action upgrades lots of things.</p><p></p><p>The wall might start as a wooden palisade at level 5, then add parapets at 9, upgrade to stone at 13, and some special/magical look at 17.</p><p></p><p>The walls and the defenders' rank affects defense rolls against attacks or other intrusions.</p><p></p><p>The defenders' rank affects the social benefits. EG: +1d4, +1d6, +1d8, +1d10 to Charisma checks made inside your Bastion, at increasing tiers.</p><p></p><p>Defenders might potentially affect other facilities, such as shops, theaters, ballrooms, etc. Places where social events happen, or where security is useful. In other words, provide some point in actually getting this facility.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9156922, member: 6932123"] So, continuing the examination of the walls: Building the walls around the square compound with some walkway spacing required 48 wall squares. That costs 12,000 gold and 480 days of construction (assuming no Mason's Guild, which you can't get til level 17). Assuming Bastion Turns of 7 days, and 7 Bastion Turns per character level, if you started building the wall as soon as you got the Bastion at level 5, it would be completed when you were level 15 (or level 16-17 if you get 6 Bastion Turns per level). By that point you really ought to just wait til level 17 and get the Mason's Guild to do it, even if it would still take a full level to wall in the most basic compound. You've already spent the vast majority of your game without walls. Why worry about one more level? Also, if you use the Level Up table on expected gold acquired per level, it would require all the gold you made from levels 5 to 10 to pay for the wall. Though you're only building 5 wall spaces per level, which means it's really just 1250 GP per level to continue to construct the wall, which you can afford starting at level 7. (In other words, factoring in what you can afford, you're not getting the wall complete before level 17 anyway.) --- I'd add this to the revamp of Bastion defenses. Instead of Barracks, Armory, and Wall, just have a single facility called "Bastion Defenses". You start with a handful of defenders, and you can issue orders that will take a certain number of turns to complete. [LIST] [*]Recruit more defenders (1 turn) [*]Build wall (4 turns?) [*]Equip defenders (2 turns) (assumed to be ongoing after being performed once) (maybe make it an ongoing cost, with associated benefits? ie: guards with polished plate and nice weapons get more respect than those with bottom-of-the-barrel equipment) [*]Guard (default action if no other orders; provides social benefits) [*]Promote (special action at higher levels; rank-up the defenders, improve the defense and quality of the wall (and expands if you added more facilities), and improve social benefits when Guarding; costs a good chunk of gold) [/LIST] Using the Promote action upgrades lots of things. The wall might start as a wooden palisade at level 5, then add parapets at 9, upgrade to stone at 13, and some special/magical look at 17. The walls and the defenders' rank affects defense rolls against attacks or other intrusions. The defenders' rank affects the social benefits. EG: +1d4, +1d6, +1d8, +1d10 to Charisma checks made inside your Bastion, at increasing tiers. Defenders might potentially affect other facilities, such as shops, theaters, ballrooms, etc. Places where social events happen, or where security is useful. In other words, provide some point in actually getting this facility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bastion rules: every pub owner is at least 13th level
Top