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Bastion rules: every pub owner is at least 13th level
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<blockquote data-quote="M_Natas" data-source="post: 9158729" data-attributes="member: 7025918"><p>I would get rid of Bastion points and gate it by Gold.</p><p>The DMG should provide a breakdown on the expected Gold by level. Because there is an expected Gold by level if you follow the Guidlines for treasure hordes and monster loot, at Lvl 5 a character should hav 600 Gold, at lvl. 11 21.000 Gold, at lvl. 17 129.000 Gold and ar lvl. 20 800.000 Gold ( <a href="https://www.dndbeyond.com/forums/dungeons-dragons-discussion/dungeon-masters-only/79378-character-wealth-gold-by-level" target="_blank">Character Wealth (Gold) by Level - Dungeon Masters Only - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond</a> ).</p><p>So you call that out explicitly in the DMG, that the process for buying magic items and establishments is based around the expected Gold per Level.</p><p>The DMG already does that for example with magic items, it just doesn't tell you:</p><p>The amount of Money you get per DMG per level allows you to buy a magic item of a similar rarity of what you will find in an adventure according to the treasure tables. So if you follow the DMG guidlines, you are able to buy uncommon/rare/very rare magic items the same time you wild fine them in the wild.</p><p></p><p>And for me that is the perfect level gating.</p><p></p><p><strong>No extra meta currencies like Bastion points, no arbitrary level requirements. If you have the Gold, you can get the facility.</strong></p><p></p><p>Level gating is okay, but you have to hide it. No "you can't use this sword/get this pub" because you haven't killed 200 orcs yet. But a "you cannot afford it yet" is totally fine by my book.</p><p></p><p><strong>Also get rid if Bastion Turns.</strong> Make it weeks or months or something. Why should the time to brew a potion or forge an item change?</p><p></p><p>Bastion Points and Bastion Turns are additional visible game mechanics that will rip players out of the game and can easily be done better by ingame tracking of Gold and Time. With Bastion turns and points, you are not longer Sir Dav'a'lot the brave Knight of the Cool Realms who just got enough money to buy his first pub. You are now just Dave, a guy who plays the Sims, the D&D version. And even the Sims doesn't go so low and uses Metacurrency and Meta Time.</p><p></p><p>Also make time matter! If yo have a campaign that will last days, no bastion benefits for you!</p><p></p><p>Also, add options for moving bastions. Spelljammer-Ships, Ships, walking castles.</p><p></p><p>And there should be an option for a warden, somebody you leave behind who will oversee the facilities and manage them, when you are longer away. As long as he has the money to do so, he will upkeep the bastion.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9158729, member: 7025918"] I would get rid of Bastion points and gate it by Gold. The DMG should provide a breakdown on the expected Gold by level. Because there is an expected Gold by level if you follow the Guidlines for treasure hordes and monster loot, at Lvl 5 a character should hav 600 Gold, at lvl. 11 21.000 Gold, at lvl. 17 129.000 Gold and ar lvl. 20 800.000 Gold ( [URL='https://www.dndbeyond.com/forums/dungeons-dragons-discussion/dungeon-masters-only/79378-character-wealth-gold-by-level']Character Wealth (Gold) by Level - Dungeon Masters Only - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond[/URL] ). So you call that out explicitly in the DMG, that the process for buying magic items and establishments is based around the expected Gold per Level. The DMG already does that for example with magic items, it just doesn't tell you: The amount of Money you get per DMG per level allows you to buy a magic item of a similar rarity of what you will find in an adventure according to the treasure tables. So if you follow the DMG guidlines, you are able to buy uncommon/rare/very rare magic items the same time you wild fine them in the wild. And for me that is the perfect level gating. [B]No extra meta currencies like Bastion points, no arbitrary level requirements. If you have the Gold, you can get the facility.[/B] Level gating is okay, but you have to hide it. No "you can't use this sword/get this pub" because you haven't killed 200 orcs yet. But a "you cannot afford it yet" is totally fine by my book. [B]Also get rid if Bastion Turns.[/B] Make it weeks or months or something. Why should the time to brew a potion or forge an item change? Bastion Points and Bastion Turns are additional visible game mechanics that will rip players out of the game and can easily be done better by ingame tracking of Gold and Time. With Bastion turns and points, you are not longer Sir Dav'a'lot the brave Knight of the Cool Realms who just got enough money to buy his first pub. You are now just Dave, a guy who plays the Sims, the D&D version. And even the Sims doesn't go so low and uses Metacurrency and Meta Time. Also make time matter! If yo have a campaign that will last days, no bastion benefits for you! Also, add options for moving bastions. Spelljammer-Ships, Ships, walking castles. And there should be an option for a warden, somebody you leave behind who will oversee the facilities and manage them, when you are longer away. As long as he has the money to do so, he will upkeep the bastion. [/QUOTE]
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