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<blockquote data-quote="Larrin" data-source="post: 5601732" data-attributes="member: 55816"><p>Its very interesting. Its also useful, so thats good too.</p><p></p><p>battle lore give a +2 shield bonus to ac only, and scale proficiency, and when you heal the target get a +2 attack.</p><p></p><p>It gives two paths, each with an at will (which are colored red like encounters, but say at will, watch for this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ) one encounter per level you get encounters and encorages simple weapons.</p><p></p><p>Path one requires simple weapons and give a +2 to damge when you hold in in both hands, these powers tend to make you/r allies have better attacks.</p><p></p><p><em>edit: Path 1 also tends to give str+1 Vs AC on attacks, and for example allows attacking the lowest defense as an effect</em></p><p></p><p>Path two give +1d6 damage when using simple weapons, and seems to be more about disrupting foes attacks, or protecting people.</p><p></p><p><em>edit: Path 2 </em>example target does half damage on next attack, as an effect.</p><p></p><p>The retraining choices are more or less upgrades to previous powers, i think</p><p></p><p>PP has features with options (ie you have two choices what to do when you s[pend an AP) and several ways to make basic attacks as a minor action.</p><p></p><p>I like its style, it feels about right, but also shiny and powerful.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5601732, member: 55816"] Its very interesting. Its also useful, so thats good too. battle lore give a +2 shield bonus to ac only, and scale proficiency, and when you heal the target get a +2 attack. It gives two paths, each with an at will (which are colored red like encounters, but say at will, watch for this :-P ) one encounter per level you get encounters and encorages simple weapons. Path one requires simple weapons and give a +2 to damge when you hold in in both hands, these powers tend to make you/r allies have better attacks. [I]edit: Path 1 also tends to give str+1 Vs AC on attacks, and for example allows attacking the lowest defense as an effect[/I] Path two give +1d6 damage when using simple weapons, and seems to be more about disrupting foes attacks, or protecting people. [I]edit: Path 2 [/I]example target does half damage on next attack, as an effect. The retraining choices are more or less upgrades to previous powers, i think PP has features with options (ie you have two choices what to do when you s[pend an AP) and several ways to make basic attacks as a minor action. I like its style, it feels about right, but also shiny and powerful. [/QUOTE]
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