Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Cleric Options is up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5611413" data-attributes="member: 71571"><p>And the way you make simple weapons interesting is to give them niches where they shine. This new cleric is a niche where simple weapons shine. The alternative is to provide a lot of special effects for niche weapons to acquire, which is a great option for controllers, but subpar for other types.</p><p></p><p>And using simple weapons doesn't undermine the concept of finding and using better stuff... a +2 quarterstaff is better stuff than a +1 quarterstaff, is it not? </p><p></p><p>Moreover, what's the point of having a class designed around melee combat and simple weapons if they don't have at least one build designed around the stuff they are proficient in? This strange concept that clerics are about non-simple weapons baffles me, simply due to the fact that they're only proficient in simple weapons, and have no legacy support for martial clerics outside of very specific dieties.</p><p></p><p>So... if you weren't of Corellon, Grummsh, Hextor, Heironeous, or Erythnul, you weren't of a deity of war, and weren't automatically entitled to using his favored weapon.</p><p></p><p>Moradin's hammer? Let's not pretend that the god of smithys is some uber-war-god that makes all his clerics carry the biggest weapon they can find. Seriously.</p><p></p><p>A class based around weapons needs to be able to leverage its proficiencies to be effective. That's the bottom line, and a cleric has simple weapons. So a cleric needs to be able to have some way to leverage simple weapons. Having simple weapons automatically suck is the opposite of leveraging them.</p><p></p><p>Weapon Proficiency: ______ should NEVER, EVER, be a feat tax choice.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5611413, member: 71571"] And the way you make simple weapons interesting is to give them niches where they shine. This new cleric is a niche where simple weapons shine. The alternative is to provide a lot of special effects for niche weapons to acquire, which is a great option for controllers, but subpar for other types. And using simple weapons doesn't undermine the concept of finding and using better stuff... a +2 quarterstaff is better stuff than a +1 quarterstaff, is it not? Moreover, what's the point of having a class designed around melee combat and simple weapons if they don't have at least one build designed around the stuff they are proficient in? This strange concept that clerics are about non-simple weapons baffles me, simply due to the fact that they're only proficient in simple weapons, and have no legacy support for martial clerics outside of very specific dieties. So... if you weren't of Corellon, Grummsh, Hextor, Heironeous, or Erythnul, you weren't of a deity of war, and weren't automatically entitled to using his favored weapon. Moradin's hammer? Let's not pretend that the god of smithys is some uber-war-god that makes all his clerics carry the biggest weapon they can find. Seriously. A class based around weapons needs to be able to leverage its proficiencies to be effective. That's the bottom line, and a cleric has simple weapons. So a cleric needs to be able to have some way to leverage simple weapons. Having simple weapons automatically suck is the opposite of leveraging them. Weapon Proficiency: ______ should NEVER, EVER, be a feat tax choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Cleric Options is up
Top