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<blockquote data-quote="AbdulAlhazred" data-source="post: 5613681" data-attributes="member: 82106"><p>Well, it is certainly going outside of the topic to some extent, but I never understood why 4e (or any other system for that matter) insists that some weapons are substantially better than others. I assure you that a guy swinging a mace at your head is just as deadly as a guy swinging a sword given equal skill. The whole concept of some weapons being better than others is dubious. Some may be more effective in certain situations, others may have less tangible benefits, and some may simply exists because although inferior they can be easily or cheaply constructed. I think the whole notion of simple weapons suck and other weapons don't doesn't hold much water. Not only that but the assignment of weapons to the different types is virtually arbitrary. I think the whole concept stinks. Weapon choice really should just be mostly a cosmetic thing, with any tangible benefits being based on some kind of rational analysis of different trade offs (IE two-handed weapons give the wielder some advantages when you have sufficient room to use them and time to prepare, but a short sword is just that much better in close quarters and a dagger can be drawn quickly and concealed easily).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5613681, member: 82106"] Well, it is certainly going outside of the topic to some extent, but I never understood why 4e (or any other system for that matter) insists that some weapons are substantially better than others. I assure you that a guy swinging a mace at your head is just as deadly as a guy swinging a sword given equal skill. The whole concept of some weapons being better than others is dubious. Some may be more effective in certain situations, others may have less tangible benefits, and some may simply exists because although inferior they can be easily or cheaply constructed. I think the whole notion of simple weapons suck and other weapons don't doesn't hold much water. Not only that but the assignment of weapons to the different types is virtually arbitrary. I think the whole concept stinks. Weapon choice really should just be mostly a cosmetic thing, with any tangible benefits being based on some kind of rational analysis of different trade offs (IE two-handed weapons give the wielder some advantages when you have sufficient room to use them and time to prepare, but a short sword is just that much better in close quarters and a dagger can be drawn quickly and concealed easily). [/QUOTE]
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