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Battle Cleric Options is up
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5613801" data-attributes="member: 82106"><p>Right, and while I can understand the messiness of the Battle Cleric stuff under debate here, I think the fundamental blame has to go to the design of weapon types in 4e as a concept. THIS is where you don't want your mechanics detached from or unrelated to the world that the narrative is happening in, because INEVITABLY you will end up with these arbitrary distinctions that simply shouldn't need to exist. 4e is filled with them unfortunately. I don't care about CaGI nonsense, but this stuff is more fundamental and in the long run causes a lot more system issues. I'm sure it seemed like an innocent and convenient convention when PHB1 was written, but obviously it hasn't turned out so well. Again, were I redesigning the game, I'd simply abolish the whole idea. In fact it isn't clear to me that the 4e devs ever intended things like simple/military/superior to actually HAVE mechanical import beyond being a handy way to specify proficiences. It should have stayed that way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5613801, member: 82106"] Right, and while I can understand the messiness of the Battle Cleric stuff under debate here, I think the fundamental blame has to go to the design of weapon types in 4e as a concept. THIS is where you don't want your mechanics detached from or unrelated to the world that the narrative is happening in, because INEVITABLY you will end up with these arbitrary distinctions that simply shouldn't need to exist. 4e is filled with them unfortunately. I don't care about CaGI nonsense, but this stuff is more fundamental and in the long run causes a lot more system issues. I'm sure it seemed like an innocent and convenient convention when PHB1 was written, but obviously it hasn't turned out so well. Again, were I redesigning the game, I'd simply abolish the whole idea. In fact it isn't clear to me that the 4e devs ever intended things like simple/military/superior to actually HAVE mechanical import beyond being a handy way to specify proficiences. It should have stayed that way. [/QUOTE]
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