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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Battle Hymn Call to Arms/Overbearing Rhythm
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<blockquote data-quote="twdavis" data-source="post: 9056283" data-attributes="member: 7033206"><p>Hey guys, I was wondering if anyone could answer my question about the Call to Arms battle hymn. "Until the start of your next turn, the chosen creature can roll one additional weapon damage die on its weapon attacks." Is this ONE additional weapon die... period? Like just the one. On whichever attack they choose, they add the die? Or is it one additional die PER attack. Like a fighter with extra attack gets 2 additional die essentially. And would you say that if a Marshal forgoes an attack to allow a fighter to attack, the additional weapon die that the marshal has is applied to that? Or would the fighter himself need it. </p><p></p><p>Also, this is unrelated but I thought it was worth noting in case a dev looks at this. A5E tools needs to be fixed in the Bard section. Overbearing rhythm is defined as "Overbearing Rhythm. An attacker targeting the creature has <a href="https://a5e.tools/node/137" target="_blank">disadvantage</a> on its attack roll." This is extremely misleading. My party and I thought that our bard (after battle hymn focus) was making it so all enemies attacking our allies had disadvantage on their strikes. However, it wasn't until a few sessions later that I thought to check for a discrepancy between that and the book that I found "The first attack each round that targets you or the chosen creature is made with disadvantage". That is COMPLETELY different. I understand the places in A5E tools where you simplify so as not to take up a ludicrous amount of space (spells, combat maneuvers, etc) but you almost always provide a link to a different page with far more information. This is not the case here. This is simplification to the point of ambiguity that had us letting the bard do some ludicrous stuff like cast spell action, bonus action give bardic inspiration (as a vagabond, that is allowing another ally to use misty step), and then free action battle hymn target our entire party with full disadvantages against him for an entire round. With a charisma of +4, he could do that for four different rounds.</p></blockquote><p></p>
[QUOTE="twdavis, post: 9056283, member: 7033206"] Hey guys, I was wondering if anyone could answer my question about the Call to Arms battle hymn. "Until the start of your next turn, the chosen creature can roll one additional weapon damage die on its weapon attacks." Is this ONE additional weapon die... period? Like just the one. On whichever attack they choose, they add the die? Or is it one additional die PER attack. Like a fighter with extra attack gets 2 additional die essentially. And would you say that if a Marshal forgoes an attack to allow a fighter to attack, the additional weapon die that the marshal has is applied to that? Or would the fighter himself need it. Also, this is unrelated but I thought it was worth noting in case a dev looks at this. A5E tools needs to be fixed in the Bard section. Overbearing rhythm is defined as "Overbearing Rhythm. An attacker targeting the creature has [URL='https://a5e.tools/node/137']disadvantage[/URL] on its attack roll." This is extremely misleading. My party and I thought that our bard (after battle hymn focus) was making it so all enemies attacking our allies had disadvantage on their strikes. However, it wasn't until a few sessions later that I thought to check for a discrepancy between that and the book that I found "The first attack each round that targets you or the chosen creature is made with disadvantage". That is COMPLETELY different. I understand the places in A5E tools where you simplify so as not to take up a ludicrous amount of space (spells, combat maneuvers, etc) but you almost always provide a link to a different page with far more information. This is not the case here. This is simplification to the point of ambiguity that had us letting the bard do some ludicrous stuff like cast spell action, bonus action give bardic inspiration (as a vagabond, that is allowing another ally to use misty step), and then free action battle hymn target our entire party with full disadvantages against him for an entire round. With a charisma of +4, he could do that for four different rounds. [/QUOTE]
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Battle Hymn Call to Arms/Overbearing Rhythm
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