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Battle Master maneuvers for any class by spending a HD
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<blockquote data-quote="TheSword" data-source="post: 8081242" data-attributes="member: 6879661"><p>There has been a lot of talk recently about spicing up combat and making it a bit more nuanced and interesting. I have also been pondering how I rarely seem to need to spend many HD during short rests.</p><p></p><p>So, what would be the ramifications of allowing any character to spend one of their HD in combat once per round to enact any Battle Master Maneuver provided they’re proficient with their weapon. The HD becomes the equivalent of a superiority dice but available to any character.</p><p></p><p>This allows a character to...</p><ul> <li data-xf-list-type="ul">Grant an attack to another player</li> <li data-xf-list-type="ul">Attempt a disarm</li> <li data-xf-list-type="ul">Grant advantage to another player</li> <li data-xf-list-type="ul">Increase AC</li> <li data-xf-list-type="ul">Feint</li> <li data-xf-list-type="ul">Goad</li> <li data-xf-list-type="ul">Lunge</li> <li data-xf-list-type="ul">Grant extra movement to another player</li> <li data-xf-list-type="ul">intimidate</li> <li data-xf-list-type="ul">Parry</li> <li data-xf-list-type="ul">Riposte</li> <li data-xf-list-type="ul">Push</li> <li data-xf-list-type="ul">Grant temporary</li> <li data-xf-list-type="ul">Follow through into another foe</li> <li data-xf-list-type="ul">Trip</li> </ul><p></p><p>HD as a resource is still pretty limited and while it makes single encounter days much easier for a typical adventuring day of 3-6 encounters it gives people a few choices.</p><p></p><p>The first consequence is that it obviously gives character more choice - and therefore power.</p><p></p><p>Secondly it makes the Battlemaster redundant, though this could be resolved By granting the BM an extra bonus action at 3rd and 10th level and an extra reaction at 7th and 15th, while keeping their superiority dice.</p><p></p><p>Thirdly it gives characters things to do with those redundant bonus actions and reactions.</p><p></p><p>Fourthly it slightly weakens classes that rely heavily on bonus and reactions as those classes won’t benefit so much from these choices.</p><p></p><p>Lastly it slightly weapons some feats that either do something similar or rely on bonus actions and reactions. I’m specifically thinking Dual Wielder, Parry and Sentinel.</p><p></p><p>What else have I missed?</p><p></p><p>... and most of all is it worth it?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8081242, member: 6879661"] There has been a lot of talk recently about spicing up combat and making it a bit more nuanced and interesting. I have also been pondering how I rarely seem to need to spend many HD during short rests. So, what would be the ramifications of allowing any character to spend one of their HD in combat once per round to enact any Battle Master Maneuver provided they’re proficient with their weapon. The HD becomes the equivalent of a superiority dice but available to any character. This allows a character to... [LIST] [*]Grant an attack to another player [*]Attempt a disarm [*]Grant advantage to another player [*]Increase AC [*]Feint [*]Goad [*]Lunge [*]Grant extra movement to another player [*]intimidate [*]Parry [*]Riposte [*]Push [*]Grant temporary [*]Follow through into another foe [*]Trip [/LIST] HD as a resource is still pretty limited and while it makes single encounter days much easier for a typical adventuring day of 3-6 encounters it gives people a few choices. The first consequence is that it obviously gives character more choice - and therefore power. Secondly it makes the Battlemaster redundant, though this could be resolved By granting the BM an extra bonus action at 3rd and 10th level and an extra reaction at 7th and 15th, while keeping their superiority dice. Thirdly it gives characters things to do with those redundant bonus actions and reactions. Fourthly it slightly weakens classes that rely heavily on bonus and reactions as those classes won’t benefit so much from these choices. Lastly it slightly weapons some feats that either do something similar or rely on bonus actions and reactions. I’m specifically thinking Dual Wielder, Parry and Sentinel. What else have I missed? ... and most of all is it worth it? [/QUOTE]
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