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General Tabletop Discussion
*Dungeons & Dragons
Battle Master maneuvers for any class by spending a HD
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<blockquote data-quote="Mistwell" data-source="post: 8081404" data-attributes="member: 2525"><p>Yes, do that math. If it's a melee fighter (and I think it will be given so many of these impact melee attacks) they will have a high strength and dex as a dump stat. Meanwhile the Wizard likely has Dex as their second best stat (or possibly tied with con or third after con). The fighter will reduce 5.5 damage with that. The wizard will reduce 5.5 with a 14 dex, or 6.5 with a 16 dex. And the rogue will reduce 9.5 damage! </p><p></p><p>I just think this is a bad idea with a lot of unintended consequences. </p><p></p><p></p><p></p><p>Uncanny dodge is great when you need it, but you don't need it most of the time. Most of the time, their reaction goes unused and they would LOVE a second sneak attack. </p><p></p><p></p><p></p><p>I think it is bad for the game to give away FOR FREE a boost like that for no apparent reason, yes. And it's not a "similar number". The rogue is converting 5.5 to 6.5 hit points for 9.5 in reduced damage (and no need for an hour rest to do it). That's a pretty meaningful boost, for no reason. </p><p></p><p></p><p></p><p>And I think you will find the melee fighters will gain the least from this. Fighters get bonus actions, it's just usually from feats. Because they get more feats than any other class. That's why so many end up with the polearm and polearm mastery, for example. Or shield mastery. </p><p></p><p></p><p></p><p>Obviously it's your game. I hope you try it and report back to us your findings. I think it will not play out as you expect, but I am just predicting that based on white room theory. Maybe I am wrong. Give it a try. But if you want feedback, I think you should limit this much more than you have.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8081404, member: 2525"] Yes, do that math. If it's a melee fighter (and I think it will be given so many of these impact melee attacks) they will have a high strength and dex as a dump stat. Meanwhile the Wizard likely has Dex as their second best stat (or possibly tied with con or third after con). The fighter will reduce 5.5 damage with that. The wizard will reduce 5.5 with a 14 dex, or 6.5 with a 16 dex. And the rogue will reduce 9.5 damage! I just think this is a bad idea with a lot of unintended consequences. Uncanny dodge is great when you need it, but you don't need it most of the time. Most of the time, their reaction goes unused and they would LOVE a second sneak attack. I think it is bad for the game to give away FOR FREE a boost like that for no apparent reason, yes. And it's not a "similar number". The rogue is converting 5.5 to 6.5 hit points for 9.5 in reduced damage (and no need for an hour rest to do it). That's a pretty meaningful boost, for no reason. And I think you will find the melee fighters will gain the least from this. Fighters get bonus actions, it's just usually from feats. Because they get more feats than any other class. That's why so many end up with the polearm and polearm mastery, for example. Or shield mastery. Obviously it's your game. I hope you try it and report back to us your findings. I think it will not play out as you expect, but I am just predicting that based on white room theory. Maybe I am wrong. Give it a try. But if you want feedback, I think you should limit this much more than you have. [/QUOTE]
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Battle Master maneuvers for any class by spending a HD
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