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General Tabletop Discussion
*Dungeons & Dragons
Battle Master maneuvers for any class by spending a HD
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<blockquote data-quote="Li Shenron" data-source="post: 8081601" data-attributes="member: 1465"><p>I think the idea is brilliant, particularly because it doesn't force anyone to use the option or penalize those who don't use it, since they can keep their HD for healing (except for one possible second-order consequence that your allies may decide they don't want to heal you "because you can heal yourself").</p><p></p><p>Particularly, I like how the idea is consistent enough with the narrative description of HD. Normally, you use HD to regain HP, so it's easy to describe these special maneuvers consuming HD because they represent asking your body for a strenuous effort beyond the normal, which then delays healing.</p><p></p><p></p><p></p><p>Giving characters more choice is the <strong>purpose</strong> of this house rule, so how can you see it as negative? And power is relative, if you boost everyone then you are not doing anything wrong. The DM can keep the same level of difficulty in the game in various ways. Anyway, flexibility is power but NOT as much as a sheer numerical boost.</p><p></p><p></p><p></p><p>It doesn't make the Battlemaster redundant. The BM still has its own superiority dice. You don't have to make the HD option so wide that it does 100 things while the BM only does 3, you can start with just a few options. Besides, do you have a BM in your group? If you don't then why bother?</p><p></p><p></p><p></p><p>For me this is not necessarily a positive, but neither a negative. The PCs are not meant to always use their bonus actions or reactions every single round, the 5e action economy was not built with the assumption that it is a resource like in 3e/4e that you must try to "fill" with useful choices all the time. Instead, bonus actions were designed as a way to represent special abilities giving you "a little more" than your normal effectiveness in a turn, and are almost exclusively meant for limited-uses abilities or stuff that you use only when you need it (e.g. Cunning Action).</p><p></p><p>Yes, two-weapon fighting is the glaring exception that makes the PC use a bonus action every round, and many people think it was a design mistake to make it work that way.</p><p></p><p></p><p></p><p>I wouldn't worry about this either. Again, the only exception is a 2WFer, everyone else aren't using bonus actions all the time, and using HD has a cost and a limit as well.</p><p></p><p></p><p></p><p>Same as before.</p><p></p><p></p><p></p><p>The only thing I can think about is that HD = level. I see no problem at low levels when the PCs can at most use a few HD to get these special actions, but when you have 10 or more HD, there is a possibility they will use them a bit too often, but then this is not necessarily a bad thing.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8081601, member: 1465"] I think the idea is brilliant, particularly because it doesn't force anyone to use the option or penalize those who don't use it, since they can keep their HD for healing (except for one possible second-order consequence that your allies may decide they don't want to heal you "because you can heal yourself"). Particularly, I like how the idea is consistent enough with the narrative description of HD. Normally, you use HD to regain HP, so it's easy to describe these special maneuvers consuming HD because they represent asking your body for a strenuous effort beyond the normal, which then delays healing. Giving characters more choice is the [B]purpose[/B] of this house rule, so how can you see it as negative? And power is relative, if you boost everyone then you are not doing anything wrong. The DM can keep the same level of difficulty in the game in various ways. Anyway, flexibility is power but NOT as much as a sheer numerical boost. It doesn't make the Battlemaster redundant. The BM still has its own superiority dice. You don't have to make the HD option so wide that it does 100 things while the BM only does 3, you can start with just a few options. Besides, do you have a BM in your group? If you don't then why bother? For me this is not necessarily a positive, but neither a negative. The PCs are not meant to always use their bonus actions or reactions every single round, the 5e action economy was not built with the assumption that it is a resource like in 3e/4e that you must try to "fill" with useful choices all the time. Instead, bonus actions were designed as a way to represent special abilities giving you "a little more" than your normal effectiveness in a turn, and are almost exclusively meant for limited-uses abilities or stuff that you use only when you need it (e.g. Cunning Action). Yes, two-weapon fighting is the glaring exception that makes the PC use a bonus action every round, and many people think it was a design mistake to make it work that way. I wouldn't worry about this either. Again, the only exception is a 2WFer, everyone else aren't using bonus actions all the time, and using HD has a cost and a limit as well. Same as before. The only thing I can think about is that HD = level. I see no problem at low levels when the PCs can at most use a few HD to get these special actions, but when you have 10 or more HD, there is a possibility they will use them a bit too often, but then this is not necessarily a bad thing. [/QUOTE]
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Battle Master maneuvers for any class by spending a HD
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