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Battle Master without Superiority Dice (house rules)
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<blockquote data-quote="DND_Reborn" data-source="post: 7831407" data-attributes="member: 6987520"><p>1. At will is always better IMO, but otherwise you are giving up your attack <em>and</em> bonus action and your ally is giving up their reaction, just so they can make an attack on your turn. Now, with things like SA working once per turn, this could be abused... but with 4 superiority dice per short rest already, given the "normal" encounter rate it seems to already be there. I could remove the Battle Master bonus for the ally to offset the power a bit.</p><p></p><p>2. Sure, but since you can only use one maneuver per <em>round</em>, you can't use any of them on your turn... at least not until 15th level.</p><p></p><p>3. The variableness would more likely produce a higher result than the flat bonus. And again, it means you aren't using any other maneuvers on your turn. In that sense, it is no better than Uncanny Dodge.</p><p></p><p>4. Fear which only lasts for one round provided you hit and they fail a save. Until I playtest it some, I am okay with that.</p><p></p><p>5. Sure, but denies you Cunning Action, TWF attacks, etc. It is a trade-off.</p><p></p><p></p><p>They still require it. There was no way to make it cost more.</p><p></p><p></p><p></p><p>Personally I wouldn't care since this isn't about wizards and I am not making it for wizard fans. If I battle master fan joined our group, I would of course take his thoughts into consideration and work with him on something playable. If he wanted to play the BM RAW, that would be fine. This is because I don't like the resource management aspect but want a comparable at-will version. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Ok, but having the ability to use them every round doesn't off-set some of the power loss? It makes using bonus actions for other things more of a choice of course, but I see that as a good thing personally.</p><p></p><p>If I could think of another mechanic other than bonus actions which would still allow at-will use, but have <em>some</em> cost, I would certainly consider it.</p><p></p><p></p><p></p><p>Oh, thanks for pointing that out. I meant once you use your bonus action for one maneuver, you can still do another. Alternatively, I would also allow the combination of bonus action <em>and</em> reaction to fuel two different maneuvers. I'll have to give that some thought.</p><p></p><p>Proficiency bonus would work as well, but it makes the Battle Master bonus too good at higher levels, nearly equal to the average superiority dice. To off-set at-will I wanted to make the bonus a bit lower.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7831407, member: 6987520"] 1. At will is always better IMO, but otherwise you are giving up your attack [I]and[/I] bonus action and your ally is giving up their reaction, just so they can make an attack on your turn. Now, with things like SA working once per turn, this could be abused... but with 4 superiority dice per short rest already, given the "normal" encounter rate it seems to already be there. I could remove the Battle Master bonus for the ally to offset the power a bit. 2. Sure, but since you can only use one maneuver per [I]round[/I], you can't use any of them on your turn... at least not until 15th level. 3. The variableness would more likely produce a higher result than the flat bonus. And again, it means you aren't using any other maneuvers on your turn. In that sense, it is no better than Uncanny Dodge. 4. Fear which only lasts for one round provided you hit and they fail a save. Until I playtest it some, I am okay with that. 5. Sure, but denies you Cunning Action, TWF attacks, etc. It is a trade-off. They still require it. There was no way to make it cost more. Personally I wouldn't care since this isn't about wizards and I am not making it for wizard fans. If I battle master fan joined our group, I would of course take his thoughts into consideration and work with him on something playable. If he wanted to play the BM RAW, that would be fine. This is because I don't like the resource management aspect but want a comparable at-will version. :) Ok, but having the ability to use them every round doesn't off-set some of the power loss? It makes using bonus actions for other things more of a choice of course, but I see that as a good thing personally. If I could think of another mechanic other than bonus actions which would still allow at-will use, but have [I]some[/I] cost, I would certainly consider it. Oh, thanks for pointing that out. I meant once you use your bonus action for one maneuver, you can still do another. Alternatively, I would also allow the combination of bonus action [I]and[/I] reaction to fuel two different maneuvers. I'll have to give that some thought. Proficiency bonus would work as well, but it makes the Battle Master bonus too good at higher levels, nearly equal to the average superiority dice. To off-set at-will I wanted to make the bonus a bit lower. [/QUOTE]
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