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Battlefield Adventures

JoeGKushner

Adventurer
The essential handbook integrating war and battlefield action into D&D play.

Battlefield Adventurers provides everything one needs to know to play a battle-oriented D&D campaign. Players can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain apsects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides sepcific detail on designing battlefields.
 

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i'm also waiting eagerly with anticipation. i don't see how they could publish a book like this without a mass combat system. and i'm curious to see what kind of prestige classes will be designed specifically for warfare.
 

Eh. After War, Empire, Fields of Blood, Cry Havoc, the Black Company, and a bunch that I've forgotten, this kind of strikes me as "too little, too late".

Of course, it's WOTC, so it'll sell.

J
 

I could see were a book like this wouldn't have amass combat system. It may be more from the outlook of how the players/characters fit into a military/war campaign. Were the big answers of which side is winning may be judged by the GM and the exact impact of PC actions is weighed by them and not subjectto a large mass combat system.

I would actually prefer a system like that. I don't want to get into the bigger aspect of running a war as GM and neither do most my players (from what I know about their style) But they wouldn't mind playing a war/military/mercenary type game were what they did made a difference.

Later
 

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