Fallen Seraph
First Post
Given that 4E seems to be gunning for lots of interplay between different PCs/Classes and their fighting styles and that there be a variety of combat powers, as well as Traps as combat-encounters.
Who else is hoping they will place in either DMG/PHB a easy to follow system for Battlefield/Environmental Techniques and Awareness.
By this is I mean actual simple to follow mechanics for:
-Swinging kick off a chandelier
-Shoving a table/chair at someone's leg
-Diving; under a table, across a hall, under cover
-Using a whip to swing yourself at enemies
-Shoving someone against a wall
Essentially combat tactics that aren't so dependent on your weapons (besides for the above whip example)/personal combat powers, and more about using the environment as a weapon.
Who else is hoping they will place in either DMG/PHB a easy to follow system for Battlefield/Environmental Techniques and Awareness.
By this is I mean actual simple to follow mechanics for:
-Swinging kick off a chandelier
-Shoving a table/chair at someone's leg
-Diving; under a table, across a hall, under cover
-Using a whip to swing yourself at enemies
-Shoving someone against a wall
Essentially combat tactics that aren't so dependent on your weapons (besides for the above whip example)/personal combat powers, and more about using the environment as a weapon.