Battlegrounds: RPG Edition (virtual tabletop software)


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BRPG v1.6g has just been released. It is currently available only as a patch for v1.6f, but a stand-alone Full Install should also be available later today.

Download v1.6g and read more about it here.


I've also just released the digital conversion I made of the "D-Day Dice" game, by Emmanuel Aquin.

Click here for details, screenshots, and to download the files.
 

Battlegrounds Games: THE YEAR IN REVIEW

Let's recap the last 12 months:

• In July 2009, I released BRPG v1.4h and BRPG v1.4i, 2 commercial Game Boxes ("Valkenburg Castle" and "Asteroid Zero-Four"), 1 free artpack ("Component Sewers"), and 1 commercial artpack ("Kepli's Tree Pack")
• In August 2009, I released 2 free artpacks ("Vry's PC & NPC Tokens" and "Vry's Monster Tokens"), 1 free game conversion ("Aliens"), and an updated User Manual
• In September 2009, I released BRPG v1.4j and 2 free game conversions ("Zombie Plague" and the "Zombie Plague Expansion Pack")
• In October 2009, I released BRPG v1.4k and BRPG v1.4L, and 2 free artpacks ("Cyberdrake's Indoor Map Tiles" and "Cyberdrake's Outdoor Map Tiles")
• In December 2009, I released BRPG v1.5, and 2 free game conversions ("Dead of Night" and the "Aliens Variant")
• In January 2010, I released BRPG v1.5a and BRPG v1.5b, 1 commercial artpack ("DevilDan's Monster Tokens"), and 1 commercial game conversion ("Search for the Emperor's Treasure")
• In February 2010, I released BRPG v1.6 and 1 free game conversion ("Close Assault, Basic Game")
• In March 2010, I released BRPG v1.6a
• In April 2010, I released BRPG v1.6b
• In May 2010, I released BRPG v1.6c and 1 commercial game conversion ("Close Assault, Advanced Game")
• In June 2010, I released BRPG v1.6d and BRPG v1.6e, and 1 commercial artpack ("Mapping Tiles Pack")
• In July 2010, I released BRPG v1.6f and BRPG v1.6g, 1 free artpack ("Dice Pack"), and 2 free game conversions ("Chunky Fighters" and "D-Day Dice")

So in the last year I count:
16 releases of BRPG (averaging 1.33 releases per month)
11 game conversions (3 commercial, 8 free)
9 artpacks (3 commercial, 6 free)
An updated User Manual (covers up through BRPG v1.4i)


Now let's look forward a bit:

• In August 2010, I will be releasing BRPG v1.6h, and updating the two free sample adventures and all the game conversions to take advantage of all the new features added to BRPG since they were originally released.

• In September 2010, I plan on creating a number of tutorial videos for BRPG and updating the User Manual once again (to cover up through BRPG v1.6h, and to release the User Manual in final form).

• In October 2010, I hope to finally usher in full Flash support.

At which point it will be time to put BRPG v1.x into "maintenance mode" and start development on the next VT program, Battlegrounds Gaming Engine (aka BGE). It should be released in early to mid December, just in time for Christmas. ;)
 

BRPG v1.6h has just been released. It is currently available only as a patch for v1.6g, but a Full Install is expected to be available later tonight or tomorrow.

Download v1.6h and read more about it here.
 


Someone once asked the exact same question on the boargamegeek site, so allow me to point you to my answer there (see the Nov 16-18, 2009 comments at the bottom of the page).

Of course, that reply was in regards to BRPG, and my comparison was made before other game conversions were released that are directly comparable (e.g., D-Day Dice, Chunky Fighters, and to a certain extent, Close Assault). Now, with BGE, I want to lower the "cost of entry", so to speak, for boardgamers who don't need many of the features BRPG provides, or who want a tool that is more specifically targeted for boardgaming than BRPG. I want more people to be able to enjoy the game conversions I've already made, and the ones I will make in the future.

I hope to provide game conversions that are more complete, with better graphics, and that are easier to use. And BGE will provide an authoring environment where anyone can make their own game conversions, without any scripting, programming, or XML editing (just as with BRPG).

By the way, thanks for stopping by and asking a question (I feel like I've just been talking to myself the last few pages of this thread!).

I'll be away for this weekend, but if you have other questions, I'll be happy to answer them when I return.
 
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Figured I'd save some time for anyone wanting to compare my conversion of Chunky Fighters with the Vassal module.

I hope to post some videos eventually, so that folks can get a real feel for how each game plays and looks in my VTs. It's a pretty different experience, in my opinion.
 


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