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General Tabletop Discussion
*Dungeons & Dragons
Battlemaster custom maneuvers for Bow wielders.
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<blockquote data-quote="Quickleaf" data-source="post: 8993015" data-attributes="member: 20323"><p>Glad you're homebrewing some stuff for your archer.</p><p></p><p>The mechanical idea behind Reckless Endangerment is that you sacrifice speed in order to make it harder for enemies to hit you, right? There's pretty hard narrative dissonance there – I can't move as much, but I'm definitely harder to hit now! Uh...come again? Also, as a GM, I want to <em>encourage </em>movement during combat (static sit-and-slug fights can get dull), so I don't think this is a good implementation. I'd go back to the drawing board about what you're trying to model <em>narratively </em>with this maneuver first, before attempting any mechanics.</p><p></p><p>Target Practice is broken both in terms of the degree of its effect & the difficulty in tracking at the table. Again, with this one I'd go back to your <em>narrative </em>intent before touching mechanics.</p><p></p><p>EDIT: Here's an example of <em>one way </em>you might approach "Target Practice"...</p><p></p><p><strong>Target Practice (revision): </strong>You prepare a hair-trigger shot for when your enemies least expect it. When you take the Ready action and have Extra Attack, you may expend a Superiority Die. Either take one attack now and one attack when you take your Readied action, or hold both attacks and take them when you take your Readied action. If you gain a 3rd Extra Attack, you may expend 2 Superiority Dice, and divide the attacks as you desire between acting this turn and reserving them for your Readied action. However, all attacks on your Readied action must share the same trigger.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8993015, member: 20323"] Glad you're homebrewing some stuff for your archer. The mechanical idea behind Reckless Endangerment is that you sacrifice speed in order to make it harder for enemies to hit you, right? There's pretty hard narrative dissonance there – I can't move as much, but I'm definitely harder to hit now! Uh...come again? Also, as a GM, I want to [I]encourage [/I]movement during combat (static sit-and-slug fights can get dull), so I don't think this is a good implementation. I'd go back to the drawing board about what you're trying to model [I]narratively [/I]with this maneuver first, before attempting any mechanics. Target Practice is broken both in terms of the degree of its effect & the difficulty in tracking at the table. Again, with this one I'd go back to your [I]narrative [/I]intent before touching mechanics. EDIT: Here's an example of [I]one way [/I]you might approach "Target Practice"... [B]Target Practice (revision): [/B]You prepare a hair-trigger shot for when your enemies least expect it. When you take the Ready action and have Extra Attack, you may expend a Superiority Die. Either take one attack now and one attack when you take your Readied action, or hold both attacks and take them when you take your Readied action. If you gain a 3rd Extra Attack, you may expend 2 Superiority Dice, and divide the attacks as you desire between acting this turn and reserving them for your Readied action. However, all attacks on your Readied action must share the same trigger. [/QUOTE]
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