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Battlerager: Experiences?
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<blockquote data-quote="Lancelot" data-source="post: 4634928" data-attributes="member: 30022"><p>Actually, more than anything else, I just think the battlerager is anti-fun, in my group at least.</p><p></p><p>My players enjoy minions and other soft targets. The 'rager makes them far less relevant, so I can't use them often.</p><p></p><p>My players enjoy a quick turn, and get frustrated when other players take excessive time to calculate hp and damage. The 'rager is adjusting two columns of hp every single round.</p><p></p><p>My players enjoy a fast, hard fight. The 'rager doesn't hit as often, so takes longer to kill the enemy. And, conversely, the enemy takes forever doing any real damage to the 'rager.</p><p></p><p>My players enjoy being able to perform their roles. Smart melee enemies will quickly realized that attacking the 'rager before anyone else is a pointless exercise, and will always target other characters - even if they're marked. Hence, the defender isn't really defending much. He just gets the satisfaction of being the last person to go down in any TPK.</p><p></p><p>My players don't appreciate the DM targeting their weaknesses in every battle. The 'rager isn't going to like encountering artillery in every battle, but the alternative is allowing a class that trades +1 attack for a permanent Damage Resistance 5... at 1st level.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 4634928, member: 30022"] Actually, more than anything else, I just think the battlerager is anti-fun, in my group at least. My players enjoy minions and other soft targets. The 'rager makes them far less relevant, so I can't use them often. My players enjoy a quick turn, and get frustrated when other players take excessive time to calculate hp and damage. The 'rager is adjusting two columns of hp every single round. My players enjoy a fast, hard fight. The 'rager doesn't hit as often, so takes longer to kill the enemy. And, conversely, the enemy takes forever doing any real damage to the 'rager. My players enjoy being able to perform their roles. Smart melee enemies will quickly realized that attacking the 'rager before anyone else is a pointless exercise, and will always target other characters - even if they're marked. Hence, the defender isn't really defending much. He just gets the satisfaction of being the last person to go down in any TPK. My players don't appreciate the DM targeting their weaknesses in every battle. The 'rager isn't going to like encountering artillery in every battle, but the alternative is allowing a class that trades +1 attack for a permanent Damage Resistance 5... at 1st level. [/QUOTE]
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