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Battlerager: Experiences?
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<blockquote data-quote="Lord Sessadore" data-source="post: 4643640" data-attributes="member: 57255"><p>Thank you for your analysis, it`s good to see some actual numbers.</p><p></p><p>However, I don`t think it proves that the battlerager is ok. I think it does the opposite. Just look at the numbers: BRV added more durability than either fighter powers or outside healing, and that is with Invigorating powers lumped in with the fighter powers. BRV alone accounted for nearly 40% of the HP increases you recieved in that fight. To me, that isn`t a fair trade for +1 to hit. Also, most of the non-BRV durability also costs surges, which increases the effectiveness of BRV.</p><p></p><p>+1 to hit increases your hit chance by 5%. If you hit 50% of the time without the +1, that means that you hit about 10% more often, so you do approximately 10% more damage. That means your 12 round fight <em>might</em> have ended a round earlier - you weren`t the only combatant, so the fight time won`t decrease by 10%. You traded that for a 25% boost in durability, which by your own admission let you survive about an extra 3 rounds, and with no extra cost in surges for that durability. Not a fair trade, if you ask me.</p><p></p><p>(Not trying to jump you, Sage. Just giving my view on the numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4643640, member: 57255"] Thank you for your analysis, it`s good to see some actual numbers. However, I don`t think it proves that the battlerager is ok. I think it does the opposite. Just look at the numbers: BRV added more durability than either fighter powers or outside healing, and that is with Invigorating powers lumped in with the fighter powers. BRV alone accounted for nearly 40% of the HP increases you recieved in that fight. To me, that isn`t a fair trade for +1 to hit. Also, most of the non-BRV durability also costs surges, which increases the effectiveness of BRV. +1 to hit increases your hit chance by 5%. If you hit 50% of the time without the +1, that means that you hit about 10% more often, so you do approximately 10% more damage. That means your 12 round fight [I]might[/I] have ended a round earlier - you weren`t the only combatant, so the fight time won`t decrease by 10%. You traded that for a 25% boost in durability, which by your own admission let you survive about an extra 3 rounds, and with no extra cost in surges for that durability. Not a fair trade, if you ask me. (Not trying to jump you, Sage. Just giving my view on the numbers. :)) [/QUOTE]
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Battlerager: Experiences?
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