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Battlerager: Experiences?
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<blockquote data-quote="Mengu" data-source="post: 4654720" data-attributes="member: 65726"><p>I appreciate your position, and in one of our games, our DM's thoughts are exactly in those lines. He is not happy with an encounter unless he can bloody majority of the party and knock one or two people unconscious.</p><p> </p><p>In my game, I take a slightly different approach. It's not necessarily the combat that needs to be challenging, it's the overall adventuring day that needs to be challenging. An easy fight at the beginning of the day, knowing they'll have to fight many more enemies throughout the day forces people to consider their best options for dealing with the immediate threat very carefully. One character might decide despite the fight not looking too hard, they will use a daily power to prevent counter attacks and get through the fight with barely a scratch, whereas conserving dailies might cost more healing surges.</p><p> </p><p>We also only get to play 5 hours, twice a month, so I'm not too keen on too much combat. But easier combats go faster. And in 5 hours, I can (on a good day) squeeze in 3 combat encounters. Of course, each encounter has to be exciting and different in some way.</p><p> </p><p>Sometimes the objective might be to dispatch the enemies quickly before they can raise an alarm. This is a perfect setup for a level-2 encounter with a few skirmishers and minions. Maybe they are diving through water to get to and underground cave, but a tentacled beast is blocking their way, and they must swim by it or kill it before they run out of breath, but it keeps grabbing one or two people at a time. This can be a great level-1 solo encounter.</p><p> </p><p>Lower level encounters can still be fun, and can challenge the PC's in other ways than the simple threat of death.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4654720, member: 65726"] I appreciate your position, and in one of our games, our DM's thoughts are exactly in those lines. He is not happy with an encounter unless he can bloody majority of the party and knock one or two people unconscious. In my game, I take a slightly different approach. It's not necessarily the combat that needs to be challenging, it's the overall adventuring day that needs to be challenging. An easy fight at the beginning of the day, knowing they'll have to fight many more enemies throughout the day forces people to consider their best options for dealing with the immediate threat very carefully. One character might decide despite the fight not looking too hard, they will use a daily power to prevent counter attacks and get through the fight with barely a scratch, whereas conserving dailies might cost more healing surges. We also only get to play 5 hours, twice a month, so I'm not too keen on too much combat. But easier combats go faster. And in 5 hours, I can (on a good day) squeeze in 3 combat encounters. Of course, each encounter has to be exciting and different in some way. Sometimes the objective might be to dispatch the enemies quickly before they can raise an alarm. This is a perfect setup for a level-2 encounter with a few skirmishers and minions. Maybe they are diving through water to get to and underground cave, but a tentacled beast is blocking their way, and they must swim by it or kill it before they run out of breath, but it keeps grabbing one or two people at a time. This can be a great level-1 solo encounter. Lower level encounters can still be fun, and can challenge the PC's in other ways than the simple threat of death. [/QUOTE]
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Battlerager: Experiences?
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