(sorry for my bad English, it`s not my first language)
My group thinks that the battlerager is far too strong, but we like the idea of the build. So, I tried to create a new, more balanced build.
1. If the battlerager took damage from a close or melee attack since his last turn and wears chainmail, light armor or no armor, he adds +2 to his attacks until the start of his next turn.
2. If the battlerager uses a one handed axe, a hammer or mace and uses a power with the invigorating keyword, he adds his half constitution modifier to his damage roll. If he uses a two handed axe, mace or hammer, he adds his full constitution modifier to the damage of the attack.
Do these houserules fix the problems?
My group thinks that the battlerager is far too strong, but we like the idea of the build. So, I tried to create a new, more balanced build.
1. If the battlerager took damage from a close or melee attack since his last turn and wears chainmail, light armor or no armor, he adds +2 to his attacks until the start of his next turn.
2. If the battlerager uses a one handed axe, a hammer or mace and uses a power with the invigorating keyword, he adds his half constitution modifier to his damage roll. If he uses a two handed axe, mace or hammer, he adds his full constitution modifier to the damage of the attack.
Do these houserules fix the problems?