Camelot
Adventurer
A while ago, I started a project to make a Pokemon TTRPG using the D&D 4e rules. I had quite some help from the folks on this board, and now that I've started back up, I thought I'd put it here to see who's interested.
Battles_&_Badges is completely seperate from D&D 4e, besides almost entirely using the same rules. Like Gamma World, but closer to the original system. Each Pokemon is a unique class with few options (compared to normal D&D classes), and instead of a race you apply your trainer specialization. The 4e system works perfectly for Pokemon, for the following reasons: 1) it is very focused on combat, 2) the power structure resembles in some way the Pokemon move system, 3) you can be nearly killed one day but completely refreshed the next, and a few more minor reasons.
So far, I've created several trainer_specializations that are meant for player characters (there will be ones in the future meant for NPCs, like monster races in D&D) as well as the 1st-level basis for Pichu (or Pikachu if you prefer) and Bulbasaur. I'll make Charmander and Squirtle next, then probably convert a bunch of feats, and see where to go from there. Feel free to critique and suggest things about the design. I'll of course be taking requests once I make enough to form the basis of the game!
Battles_&_Badges is completely seperate from D&D 4e, besides almost entirely using the same rules. Like Gamma World, but closer to the original system. Each Pokemon is a unique class with few options (compared to normal D&D classes), and instead of a race you apply your trainer specialization. The 4e system works perfectly for Pokemon, for the following reasons: 1) it is very focused on combat, 2) the power structure resembles in some way the Pokemon move system, 3) you can be nearly killed one day but completely refreshed the next, and a few more minor reasons.
So far, I've created several trainer_specializations that are meant for player characters (there will be ones in the future meant for NPCs, like monster races in D&D) as well as the 1st-level basis for Pichu (or Pikachu if you prefer) and Bulbasaur. I'll make Charmander and Squirtle next, then probably convert a bunch of feats, and see where to go from there. Feel free to critique and suggest things about the design. I'll of course be taking requests once I make enough to form the basis of the game!