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BattleStar Galactica:Season 3.5--3/25/07--Arc 20 (Season Conclusion)
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<blockquote data-quote="Volaran" data-source="post: 3422810" data-attributes="member: 592"><p>My point here is actually that with this choice, there are now loose threads earlier in the series that can be picked up. I certainly don't think that any of the 'standard' Cylons, with the possible exception of Cavil, consiously know about the Five, but what might be embedded in them still has yet to be explored.</p><p></p><p>In that particular case, it still might be nothing more than I lie she told Baltar to get him to stop. Just an example of something that might become more, depending.</p><p></p><p>The blog linked to earlier, as well as some of the posts in this thread lead me to believe that some of the people going to the podcasts and looking behind the scenes at the meta-nature of the show are probably diminishing what is already becoming minimal interest. To be left hanging, and then hear the showrunner say 'I don't even know if we'll pick this up again' or 'We're putting this out here, but its crazy and we haven't decided what it means yet.' will certainly leave people frustrated. In those cases, it might be better to never 'peak behind the curtain'.</p><p></p><p>I love to see the process behind it, the same way I love a DM to reveal later on what was planned and what was done on the fly. When people throw out threads without knowing where they're going, it can really show their creative limits.</p><p></p><p>There is a point in the mini-series commentary track where, if memory serves me correctly, Ron Moore is talking about how the decision to make Boomer a Cylon was last minute. David Eick sort of coughs and mentions it is the DVD commentary. Ron Moore sort of jokingly backtracks and says that Boomer being a Cylon was always part of his "five year plan" which I always took as kind of a reference to JMS and Babylon 5.</p><p></p><p>I sort of look at B5 and BSG almost as one might look at two types of D&D campaign. B5 strikes me as a really well crafted store bought adventure (maybe a Shackled City or something to that effect). Excellent story, excellent characters, guided by a single vision. </p><p></p><p>The weakness in this shows in several ways. At times, the characters seem to speak with a single, interchangable voice, that of the creator, which can take you out of the show. Also, when people other than the creator affect the plot (actor leaving, series cut short, series renewed after most major plotlines are finished). It might feel a little...railroaded at times. Still, the show did new things and interesting things in a science fiction television series, and ended up with a high quality whole.</p><p></p><p>I think BSG show-runners might be compared to a really good DM who has a general idea of where the campaign is going 10 sessions in advance, a good amount of back story, but is really prepared to wing it and allow things to go in a completely different direction if something seems interesting. </p><p></p><p>The down side of this approach is that you might never pick up on plot threads dangled early, more inconsistencies are going to show up the longer you go, and sometimes characters are going to be displaced from the forefront, making efforts to reconnect with them seem forced.</p><p></p><p>Obviously with BSG, I can't yet evaluate the finished product, but I'm generally happy tuning in week after week, and am still interested in what happens to all the characters and their universe, so I'd say it's still working for me.</p><p></p><p>I might be able to point out what I like about the show, but I'm certainly not going to be able to say "And you like the show now" any more than someone could tell me that I'm not enjoying it. However, I do think some people who are on the edge about it due to commentary from the production crew might want to put the curtain back, take their seats, and let the show take them where it will. </p><p></p><p>So says the rampant spoiler-seeking, process-hound.</p><p></p><p>That's my rambling two cents (canadian). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Volaran, post: 3422810, member: 592"] My point here is actually that with this choice, there are now loose threads earlier in the series that can be picked up. I certainly don't think that any of the 'standard' Cylons, with the possible exception of Cavil, consiously know about the Five, but what might be embedded in them still has yet to be explored. In that particular case, it still might be nothing more than I lie she told Baltar to get him to stop. Just an example of something that might become more, depending. The blog linked to earlier, as well as some of the posts in this thread lead me to believe that some of the people going to the podcasts and looking behind the scenes at the meta-nature of the show are probably diminishing what is already becoming minimal interest. To be left hanging, and then hear the showrunner say 'I don't even know if we'll pick this up again' or 'We're putting this out here, but its crazy and we haven't decided what it means yet.' will certainly leave people frustrated. In those cases, it might be better to never 'peak behind the curtain'. I love to see the process behind it, the same way I love a DM to reveal later on what was planned and what was done on the fly. When people throw out threads without knowing where they're going, it can really show their creative limits. There is a point in the mini-series commentary track where, if memory serves me correctly, Ron Moore is talking about how the decision to make Boomer a Cylon was last minute. David Eick sort of coughs and mentions it is the DVD commentary. Ron Moore sort of jokingly backtracks and says that Boomer being a Cylon was always part of his "five year plan" which I always took as kind of a reference to JMS and Babylon 5. I sort of look at B5 and BSG almost as one might look at two types of D&D campaign. B5 strikes me as a really well crafted store bought adventure (maybe a Shackled City or something to that effect). Excellent story, excellent characters, guided by a single vision. The weakness in this shows in several ways. At times, the characters seem to speak with a single, interchangable voice, that of the creator, which can take you out of the show. Also, when people other than the creator affect the plot (actor leaving, series cut short, series renewed after most major plotlines are finished). It might feel a little...railroaded at times. Still, the show did new things and interesting things in a science fiction television series, and ended up with a high quality whole. I think BSG show-runners might be compared to a really good DM who has a general idea of where the campaign is going 10 sessions in advance, a good amount of back story, but is really prepared to wing it and allow things to go in a completely different direction if something seems interesting. The down side of this approach is that you might never pick up on plot threads dangled early, more inconsistencies are going to show up the longer you go, and sometimes characters are going to be displaced from the forefront, making efforts to reconnect with them seem forced. Obviously with BSG, I can't yet evaluate the finished product, but I'm generally happy tuning in week after week, and am still interested in what happens to all the characters and their universe, so I'd say it's still working for me. I might be able to point out what I like about the show, but I'm certainly not going to be able to say "And you like the show now" any more than someone could tell me that I'm not enjoying it. However, I do think some people who are on the edge about it due to commentary from the production crew might want to put the curtain back, take their seats, and let the show take them where it will. So says the rampant spoiler-seeking, process-hound. That's my rambling two cents (canadian). :) [/QUOTE]
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