Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Battletech - Blood of Kerensky
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darimaus" data-source="post: 3738097" data-attributes="member: 50345"><p>You do realize that if you torso twist (which doesn't change your facing in terms of where you take damage) you can fire all your weapons right? I'm just going to assume thats the action you take, feel free to be mad at me if thats not what you wanted, but I'm going to repeat your last round's action and fire both Gauss Rifles, and 1 Laser (in order to produce no heat.)</p><p></p><p>Trial #4:</p><p></p><p>Johan's Difficulty: You Ran (+2), Gunnery (+3), Range (Varies), Targetting Computer (-1)</p><p></p><p>ER Large Laser = 4</p><p>Gauss Rifle x2 = 6</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1230492" target="_blank"> Attacks: </a></p><p><a href="http://invisiblecastle.com/find.py?id=1230495" target="_blank"> Hit Locations: </a></p><p><a href="http://invisiblecastle.com/find.py?id=1230497" target="_blank"> Crit Threat: </a></p><p></p><p>Johan plows a deep hole right in the center of the Mad Cat, but alas, the mech keeps standing.</p><p></p><p>Mad Cat's Difficulty: You moved 3 (+1), Gunnery (+2), Range (Varies), Heat (+2)</p><p></p><p>Medium Pulse Laser = 5</p><p>2x LRM 20 = 7</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=1230505" target="_blank"> Attacks: </a></p><p><a href="http://invisiblecastle.com/find.py?id=1230507" target="_blank"> 2x LRM 20 Hit Table: </a> = 16 + 12</p><p><a href="http://invisiblecastle.com/find.py?id=1230509" target="_blank"> AMS: </a> = 7 </p><p><a href="http://invisiblecastle.com/find.py?id=1230512" target="_blank"> Hit Locations: </a></p><p></p><p>Left Leg: 7 Damage, 23 Armor Remaining</p><p>Left Arm: 10 Damage, 21 Armor Remaining</p><p>Left Torso: 6 Damage, 16 Armor Remaining</p><p>Center Torso: 5 Damage, 12 Armor Remaining</p><p></p><p>The Mad Cat keeps pounding on Johan, proving to him why Mad Cats are to be feared. For the first time in this encounter, Johan considers that he might be outgunned. At least he brought more armor.</p><p></p><p>Next Round: Movement Phase:</p><p></p><p>The Mad Cat will stand still once again.</p><p></p><p>The Battle Cobra will face North, move 4 Hexes to 24,07, turn southwest, and move 2 hexes to 22,06 (6 hexes moved, + 3 facing). He is now 9 hexes away from Asher.</p></blockquote><p></p>
[QUOTE="Darimaus, post: 3738097, member: 50345"] You do realize that if you torso twist (which doesn't change your facing in terms of where you take damage) you can fire all your weapons right? I'm just going to assume thats the action you take, feel free to be mad at me if thats not what you wanted, but I'm going to repeat your last round's action and fire both Gauss Rifles, and 1 Laser (in order to produce no heat.) Trial #4: Johan's Difficulty: You Ran (+2), Gunnery (+3), Range (Varies), Targetting Computer (-1) ER Large Laser = 4 Gauss Rifle x2 = 6 [url=http://invisiblecastle.com/find.py?id=1230492] Attacks: [/url] [url=http://invisiblecastle.com/find.py?id=1230495] Hit Locations: [/url] [url=http://invisiblecastle.com/find.py?id=1230497] Crit Threat: [/url] Johan plows a deep hole right in the center of the Mad Cat, but alas, the mech keeps standing. Mad Cat's Difficulty: You moved 3 (+1), Gunnery (+2), Range (Varies), Heat (+2) Medium Pulse Laser = 5 2x LRM 20 = 7 [url=http://invisiblecastle.com/find.py?id=1230505] Attacks: [/url] [url=http://invisiblecastle.com/find.py?id=1230507] 2x LRM 20 Hit Table: [/url] = 16 + 12 [url=http://invisiblecastle.com/find.py?id=1230509] AMS: [/url] = 7 [url=http://invisiblecastle.com/find.py?id=1230512] Hit Locations: [/url] Left Leg: 7 Damage, 23 Armor Remaining Left Arm: 10 Damage, 21 Armor Remaining Left Torso: 6 Damage, 16 Armor Remaining Center Torso: 5 Damage, 12 Armor Remaining The Mad Cat keeps pounding on Johan, proving to him why Mad Cats are to be feared. For the first time in this encounter, Johan considers that he might be outgunned. At least he brought more armor. Next Round: Movement Phase: The Mad Cat will stand still once again. The Battle Cobra will face North, move 4 Hexes to 24,07, turn southwest, and move 2 hexes to 22,06 (6 hexes moved, + 3 facing). He is now 9 hexes away from Asher. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Battletech - Blood of Kerensky
Top