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Battletech - Blood of Kerensky
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<blockquote data-quote="Darimaus" data-source="post: 3738404" data-attributes="member: 50345"><p>Ok, for the most part, I've tried to not give advice to people on these trials, since they are a very important part of deciding your role in the campaign. No offense to those who made warrior, its just that those who are confortable enough with the rule system, and with the designs they have chosen, should be the ones leading the rest of you. The lucky are there as a good luck charm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> . </p><p></p><p>That being said, I believe this case is a suitable circumstance to give you advice. </p><p></p><p>Advice #1: You've already won this challenge. You are very skittish right now, because you believe failure is not an option, but in fact it is. You already accomplished your objective, and being shot out of your mech will not penalize or disgrace you in any manner. You may ask why this is, and the answer is simple. This trial is unfair. You fight someone smaller than you to prove you are a warrior, but in order to advance further, someone roughly your size gets to capitalize on your damaged state. Follow that up with an opponent blatantly heavier than you and what you get is a trial where only the best of the best can become Star Captains right off the bat. Doesn't mean you can't start at warrior and move up. My advice to you is simple, stop feeling vulnerable and show your opponent some unholy fury.</p><p></p><p>Advice #2: Your opponent will NEVER show you his back the way you are moving. This is a one on one duel, and you are better than him at initiative. He can tell you are waiting for him to get too close, and as such will refuse to close in order to let you do that. He is a long ranged fighter, he isn't penalized for keeping you at range. While aiming for the back is an excellent strategy, it should be reserved for slow opponents, or much larger battles when an opponent isn't paying attention to you.</p><p></p><p>Advice #3: This has been brought up earlier, I'm just going to reiterate. You have a targetting computer. If you spend all your time shooting at your opponents center torso, especially with lighter mechs with very little armor, you may hit less, but every hit will be where its needed. If he hits you back, the locations will be random. You will kill him faster. heck, the leg is another good target, since you can run away and range him if he can't catch up to you. I will give this to you as a hint, since you could look up this info on your own. If you hit the center torso or leg 3 times, the mech will lose. Because of this, your best bet would be to not move at all, let your opponent bring the range to as close as possible to give you the best hit chance, and try to kill him before he kills you. Besides, if you down him on the same round he downs you, it still counts as your kill.</p><p></p><p>Advice #4: If you want to get out of his hit range, use a running jump into the forest. Because you can ignore a forest hex's movement penalty when jumping, and the forest hex increases the difficulty for you two to hit each other, its a much better place for you to fight him. Dive into the forest, wait for him to try and get to you, and use your jump jets to close and give yourself a better chance to hit, or more importantly, get behind him, since if he gets caught in heavy forest, he can run 3, you can jump 6. There is other terrain than hills here for you to take advantage of.</p></blockquote><p></p>
[QUOTE="Darimaus, post: 3738404, member: 50345"] Ok, for the most part, I've tried to not give advice to people on these trials, since they are a very important part of deciding your role in the campaign. No offense to those who made warrior, its just that those who are confortable enough with the rule system, and with the designs they have chosen, should be the ones leading the rest of you. The lucky are there as a good luck charm :p . That being said, I believe this case is a suitable circumstance to give you advice. Advice #1: You've already won this challenge. You are very skittish right now, because you believe failure is not an option, but in fact it is. You already accomplished your objective, and being shot out of your mech will not penalize or disgrace you in any manner. You may ask why this is, and the answer is simple. This trial is unfair. You fight someone smaller than you to prove you are a warrior, but in order to advance further, someone roughly your size gets to capitalize on your damaged state. Follow that up with an opponent blatantly heavier than you and what you get is a trial where only the best of the best can become Star Captains right off the bat. Doesn't mean you can't start at warrior and move up. My advice to you is simple, stop feeling vulnerable and show your opponent some unholy fury. Advice #2: Your opponent will NEVER show you his back the way you are moving. This is a one on one duel, and you are better than him at initiative. He can tell you are waiting for him to get too close, and as such will refuse to close in order to let you do that. He is a long ranged fighter, he isn't penalized for keeping you at range. While aiming for the back is an excellent strategy, it should be reserved for slow opponents, or much larger battles when an opponent isn't paying attention to you. Advice #3: This has been brought up earlier, I'm just going to reiterate. You have a targetting computer. If you spend all your time shooting at your opponents center torso, especially with lighter mechs with very little armor, you may hit less, but every hit will be where its needed. If he hits you back, the locations will be random. You will kill him faster. heck, the leg is another good target, since you can run away and range him if he can't catch up to you. I will give this to you as a hint, since you could look up this info on your own. If you hit the center torso or leg 3 times, the mech will lose. Because of this, your best bet would be to not move at all, let your opponent bring the range to as close as possible to give you the best hit chance, and try to kill him before he kills you. Besides, if you down him on the same round he downs you, it still counts as your kill. Advice #4: If you want to get out of his hit range, use a running jump into the forest. Because you can ignore a forest hex's movement penalty when jumping, and the forest hex increases the difficulty for you two to hit each other, its a much better place for you to fight him. Dive into the forest, wait for him to try and get to you, and use your jump jets to close and give yourself a better chance to hit, or more importantly, get behind him, since if he gets caught in heavy forest, he can run 3, you can jump 6. There is other terrain than hills here for you to take advantage of. [/QUOTE]
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