Battletech D20?

Hollywood said:
I guess my wants/desires tend more towards battlefield scenarios when it comes to mecha than necessarily role-playing. But to have a system that can handle both, but stresses the battlefield more-so, would be great. However, I doubt I'll see that from GOO.

Considering that GoO rules will be used in the dual-stating (OGL/SilCORE) of vehicles in DP9 line (Jovian Chronicles, Gear Krieg, Heavy Gear, Tribe 8 and Core Commands), and considering the importance of battlefield rules for Heavy Gear, Gear Krieg and Jovian Chronicles, I have confidence that it will be a system that work for battlefield style RPG. My problem is how it will mesh with the rest of d20 (because they decided to remove AC in BESM d20 in favor of damage Reduction, something I think is silly because it's more cumbersome to play with, and no more realistic than standard AC), the price, and the quality of the writing (because the sytem might be good, but if it isn't easily understood, it loose some value).
 

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This rememinds me of when all the Supers games came out a few months back. Man, you couldn't even mention one game without the other publishers coming in to pimp their own super rules.

My suggestion is to sit back and wait until they all come out, read reviews, previews and look at it at FLGS and then make a decision.
 

I'm an old-school BattleTech freak. I've checked what's out there right now, and I'm waiting on Armageddon. I've followed it's development as closely as anyone not on the project *can* follow it, and from what little I've seen, I'm very very hopeful that it will end up being just what I'm looking for. If not, well, I still play BTech :)

Anyway, the price is small considering the size of the book, the quality of the binding I hear they will use, and the artwork (whic is just mind-blowing.)

I don't think it will have an anime flavor, so there's plenty of room in the market for Mongoose's Armageddon and GOO's offerings.
 

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