Max Money AWA
First Post
Question
I'm lost on the problem of "busy work." What do you mean?
And on the topic of lengthy play time, I have played in company vs. company games that only took 5 hours, which is far less than some D&D games I have played. Oh and nothing in either company was under medium class or 45 tons and included clan tech. It was an awesome game.
4E-ize BattleTech? Why would you need that? There are no classes, everyone uses the same mechanic, and you only need d6's to play. There is little use of XP (depending on how you advance pilot skills). It's simple and easy to run.What I'd really like is if battletech was... 4e-ized. If a new edition was released that preserved the mechanics in concept, but demolished them in specific.
The initiative system was ahead of its time, the idea of having multiple weapon loadouts that you could fire at your discretion but with heat as a limiting factor, the idea of ablative armor under which lies the actual components of your mech, the idea of "critseeking," and the idea of maneuvering for backshots and for hitting from angles where you were more likely to strike areas that had already lost their armor- those are all great concepts.
I'm just absolutely convinced that those concepts could be preserved while also drastically reducing the playtime of the game by removing busy work.
I don't think it will ever happen. The fans would revolt. But I wish it would happen. Battletech is my favorite mech game, in concept. Just not in execution.
I'm lost on the problem of "busy work." What do you mean?
And on the topic of lengthy play time, I have played in company vs. company games that only took 5 hours, which is far less than some D&D games I have played. Oh and nothing in either company was under medium class or 45 tons and included clan tech. It was an awesome game.