So, I am making the next BBEG for my players to overcome.
The premise of the next part of the campaign is an encounter with giants of the Norse. I took what I found in Deities and Demi-Gods, which was woefully inept (imo) and used the leveling up monster rules, things I found on the SRD and this is what I have so far (it's a frost giant):
So, this is what I starting out with (adopted from here http://www.d20srd.org/srd/monsters/giant.htm ):
Starting with a 32 point buy system.... going to start with a cleric and for fun, make her level 13.
Str 14
Dex 10
Con 16
Int 10
Wis 16
Cha 10
so, after racial mods, we're looking at:
Str 32
Dex 8
Con 26
Int 10
Wis 20
Cha 10
HD: 14d8 + 13d8 (essentially a 27th level character)
BAB: +19/+13/+7/+1
Saves: Fort 17 (25) Reflex 8 (8) Will 9 (14) base (with stats)
Where should I put the stat bonuses? all into Wis? Feats? Also, being 27th level, she would qualify for epic feats.
The premise of the next part of the campaign is an encounter with giants of the Norse. I took what I found in Deities and Demi-Gods, which was woefully inept (imo) and used the leveling up monster rules, things I found on the SRD and this is what I have so far (it's a frost giant):
So, this is what I starting out with (adopted from here http://www.d20srd.org/srd/monsters/giant.htm ):
- +18 Strength -2 Dexterity +10 Constitution, +4 Wisdom.
- Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/10 feet.
- A frost giant’s base land speed is 40 feet.
- low-light vision.
- Racial Hit Dice: A frost giant begins with fourteen levels of giant, which provide 14d8 Hit Dice, a base attack bonus of +10, and base saving throw bonuses of Fort +9, Ref +4, and Will +4.
- Racial Skills: A frost giant’s giant levels give it skill points equal to 17 × (2 + Int modifier). Its class skills are Climb, Hide, Listen, and Spot.
- Racial Feats: A frost giant’s giant levels give it five feats.
- +9 natural armor bonus.
Starting with a 32 point buy system.... going to start with a cleric and for fun, make her level 13.
Str 14
Dex 10
Con 16
Int 10
Wis 16
Cha 10
so, after racial mods, we're looking at:
Str 32
Dex 8
Con 26
Int 10
Wis 20
Cha 10
HD: 14d8 + 13d8 (essentially a 27th level character)
BAB: +19/+13/+7/+1
Saves: Fort 17 (25) Reflex 8 (8) Will 9 (14) base (with stats)
Where should I put the stat bonuses? all into Wis? Feats? Also, being 27th level, she would qualify for epic feats.