el-remmen
Moderator Emeritus
My players expect met to run a fun game for them where the ultimate outcome may be unknown, but fun is had upon arriving there. Thus, if I have to give a final boss extra legendary powers or a cool lair effect on the fly to challenge them more because they had a too easy time of the rest of the dungeon, or I have to strip him of some power because of the opposite, or if I decide to forgo a critical hit and say it is a regular hit because by happenstance the dice have been swinging my way way and against the players for multiple rounds, or any various choices I make in order to achieve that fun for all involved, that is what matters to me.
I can understand people wanting to avoid any kind of fudging or sense of deception and can respect that, but a DM makes countless choices that influence the flow and outcome of the game that the PCs don't have any say in or even sense of. . . Personally, I'd prefer a DM who never fudges over a DM who fudges too much, but I'd prefer one who fudges judiciously to one who never does.
I can understand people wanting to avoid any kind of fudging or sense of deception and can respect that, but a DM makes countless choices that influence the flow and outcome of the game that the PCs don't have any say in or even sense of. . . Personally, I'd prefer a DM who never fudges over a DM who fudges too much, but I'd prefer one who fudges judiciously to one who never does.