RangerWickett
Legend
The players get four turns to one turn of the Big Bad Evil Guy. It's fine if, in a combat that lasts three or four rounds, each PC misses once or twice, because overall the party still does something interesting each turn.
I don't think the boss should miss with their attacks, or at the very least they should have an effect regardless of whether their attack hits. This was a common design conceit in 4e, but not in 5e.
Now, in traditional video game RPGs, the PCs and the boss (almost) always hit, unless someone is hit with a condition like blinded. On the other hand, in many action video games the boss will try to do something dangerous, but you can dodge or parry it. However, there's always a sense of the boss being dangerous, and the PCs having to pick the right tactics to survive, rather than just relying on luck of the dice.
What do you think? Should D&D boss monsters have more abilities that don't require a die roll to be threatening?
I don't think the boss should miss with their attacks, or at the very least they should have an effect regardless of whether their attack hits. This was a common design conceit in 4e, but not in 5e.
Now, in traditional video game RPGs, the PCs and the boss (almost) always hit, unless someone is hit with a condition like blinded. On the other hand, in many action video games the boss will try to do something dangerous, but you can dodge or parry it. However, there's always a sense of the boss being dangerous, and the PCs having to pick the right tactics to survive, rather than just relying on luck of the dice.
What do you think? Should D&D boss monsters have more abilities that don't require a die roll to be threatening?