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Bear Riders, Griffon Cavalry, etc.
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<blockquote data-quote="Dausuul" data-source="post: 6947845" data-attributes="member: 58197"><p>Character level, not class level (so a fighter 4/beast lord 1 would add +5). It still isn't a lot, but it helps survivability for the low-end companions especially.</p><p></p><p></p><p>Two goals here:</p><p></p><p>a) Provide another means of scaling the companion to keep it relevant at higher levels.</p><p></p><p>b) Less to keep track of. Since your best stat bonus is almost certainly your attack stat, you'll be using the same bonus for your own attacks and your companion's (unless you have a magic weapon or Archery or something).</p><p></p><p></p><p>Yeah, balance is why I'm reluctant to do this. For every benefit we give the PC, the companion must get a corresponding nerf; which means you have to invest more levels in the PrC to get the companion you want.</p><p></p><p>I prefer to keep the PC benefits to a minimum and make the companion as strong as possible. Then, as soon as you get the beastie you want, you can go back to leveling up your main class.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6947845, member: 58197"] Character level, not class level (so a fighter 4/beast lord 1 would add +5). It still isn't a lot, but it helps survivability for the low-end companions especially. Two goals here: a) Provide another means of scaling the companion to keep it relevant at higher levels. b) Less to keep track of. Since your best stat bonus is almost certainly your attack stat, you'll be using the same bonus for your own attacks and your companion's (unless you have a magic weapon or Archery or something). Yeah, balance is why I'm reluctant to do this. For every benefit we give the PC, the companion must get a corresponding nerf; which means you have to invest more levels in the PrC to get the companion you want. I prefer to keep the PC benefits to a minimum and make the companion as strong as possible. Then, as soon as you get the beastie you want, you can go back to leveling up your main class. [/QUOTE]
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