Aust Diamondew
First Post
Mad Mac: I think the stereotype comes from what people see in martial arts movies. What with 90 year old kung fu masters kicking peoples butts or Jackie Chan who is buff but isn't huge. I don't watch anime much so I don't know what is typical in that.
To the thread starters question:
You can't play a character who wants to grapple with only a 13 str. All the other players in your game have pretty high strength scores for there level too, not impossibly high but still very nice (did the cleric put an 18 into strength at level 1?).
To fix monk I suggest dividing the cost of amulets of mighty fist (or whatever it's called) by 2 or 3 and allowing them to have enchancements like those of magic weapons put on too (ie shocking, wounding etc).
Second have at least a 14 stenght if you're a monk (at level 1 and definitley by level 4). If you want to be a wrestler it has to be higher. Where did his level 4 ability point go?
Monks are very good against spell casters (they have high touch AC, all good saves, SR at higher levels, very fast moving, stunning attack targets fort save) monks are more survivalist than damage dealers.
To the thread starters question:
You can't play a character who wants to grapple with only a 13 str. All the other players in your game have pretty high strength scores for there level too, not impossibly high but still very nice (did the cleric put an 18 into strength at level 1?).
To fix monk I suggest dividing the cost of amulets of mighty fist (or whatever it's called) by 2 or 3 and allowing them to have enchancements like those of magic weapons put on too (ie shocking, wounding etc).
Second have at least a 14 stenght if you're a monk (at level 1 and definitley by level 4). If you want to be a wrestler it has to be higher. Where did his level 4 ability point go?
Monks are very good against spell casters (they have high touch AC, all good saves, SR at higher levels, very fast moving, stunning attack targets fort save) monks are more survivalist than damage dealers.