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Beefing up Acererak for 16th level PCs?
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<blockquote data-quote="AtomicPope" data-source="post: 8389610" data-attributes="member: 64790"><p>Could you describe the players and their characters for us? Sometimes just adding a simple tweak could create a HUGE obstacle for the players to overcome. </p><p></p><p>For example, I had a party of 16th level PCs who were fighting against Demons in the Abyss. They have a LOT of magic abilities to boost their AC (Shield of Faith, Shield, Blur, Mirror Image). So rather than make it a simple demonic stronghold I populated it with a company of mercenaries I called the "Spell Eaters": Yugothoth and Glabreezu. In 5e Glabreezu can cast a spell as part of their multi-attack action, which was a new and welcome surprise. I attacked the Fighter/Sorc who casts Shield and boosts his AC into the high 20's. I missed. Then I cast Dispel Magic, destroy his Shield, hit him with the other claw and latch on. Needless to say it was a really difficult adventure for them. The Yugoloth could also cast Dispel Magic at will. Spell slots are very limited in 5e and they burned through their spells quickly. By the time they were in the middle of the stronghold they were nearly out of spells. That gave the Arcanoloth carte blanche. At the same time, our Ranger was used to being a 2nd tier DPS character. Her Mage Slayer feat immediately pushed her to the top and of course she scored lots of killing blows. One in particular was she saved the Ftr/Sorc from the Arcanoloth.</p><p></p><p>I didn't have to change anything except my strategy. I knew my PCs and their strengths. Even though the Demons they were fighting were half of the PC's Challenge Rating their abilities made them incredibly powerful. They hate True Sight, Blind Sight, Dispel Magic at will (and as part of Multi-Attack), bleeding attacks, Cloud Kill (to which they were immune). It was a nightmare for that particular group. I'm sure there's something you're seeing which says, "they can easily beat Acerak" but we're not seeing it. Sometimes just sprinkling in the right monsters will do the trick.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8389610, member: 64790"] Could you describe the players and their characters for us? Sometimes just adding a simple tweak could create a HUGE obstacle for the players to overcome. For example, I had a party of 16th level PCs who were fighting against Demons in the Abyss. They have a LOT of magic abilities to boost their AC (Shield of Faith, Shield, Blur, Mirror Image). So rather than make it a simple demonic stronghold I populated it with a company of mercenaries I called the "Spell Eaters": Yugothoth and Glabreezu. In 5e Glabreezu can cast a spell as part of their multi-attack action, which was a new and welcome surprise. I attacked the Fighter/Sorc who casts Shield and boosts his AC into the high 20's. I missed. Then I cast Dispel Magic, destroy his Shield, hit him with the other claw and latch on. Needless to say it was a really difficult adventure for them. The Yugoloth could also cast Dispel Magic at will. Spell slots are very limited in 5e and they burned through their spells quickly. By the time they were in the middle of the stronghold they were nearly out of spells. That gave the Arcanoloth carte blanche. At the same time, our Ranger was used to being a 2nd tier DPS character. Her Mage Slayer feat immediately pushed her to the top and of course she scored lots of killing blows. One in particular was she saved the Ftr/Sorc from the Arcanoloth. I didn't have to change anything except my strategy. I knew my PCs and their strengths. Even though the Demons they were fighting were half of the PC's Challenge Rating their abilities made them incredibly powerful. They hate True Sight, Blind Sight, Dispel Magic at will (and as part of Multi-Attack), bleeding attacks, Cloud Kill (to which they were immune). It was a nightmare for that particular group. I'm sure there's something you're seeing which says, "they can easily beat Acerak" but we're not seeing it. Sometimes just sprinkling in the right monsters will do the trick. [/QUOTE]
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