GMMichael
Guide of Modos
1. Animal, Avian: eagle, falcon/hawk, owl, raven, vulture
2. Animal, Herd: antelope, buffalo, camel, cattle, sheep, zebra
3. Animal, Marine: dolphin, giant squid, shark
4. Animal, Reptiles: alligator, frog/toad, lizard, snake, turtle
5. Animal, Woodland: badger, beaver, deer, ferret, fox, otter, rabbit, squirrel
17. Dwarf
20. Elf
28. Human: Bandit, Barbarian/Berserker, Cultist, Nomad/Tribesman, Street Thug
This seems, to me, to be more than enough for many many different types of adventures in a variety of environments and definitely a wide enough spread to challenge (and/or overwhelm) at all starting levels without simply having to make the encounter "10 giant rats instead of 5" for those first few starting levels.
--SD
No hobbits or gnomes? Nasty buggers.
Dwarves and elves deserve just as much expounding as humans and animals.
Dwarves: Deep miner, righteous cleric, drunken ruffian.
Elves: wood elf archer, grey magician, saboteur.
Then there's the dark elves. And the red caps (supernatural dwarves)...