Beguiler, Blaster, Tracker

insanogeddon

First Post
Not sure what combo build will be the most fun.
Some love beguilers, all dislike ther lack of bang sooner or later. I think if you steal the rogues role, and the bards, you may as well steal the rangers and the war mages as well. I think this works:
Dragon Magic, Races of Dragon.
Human Begiler B. Dragon Touched ('select draconic feats as if sorcerer of caster level', bonuses to search dont hurt either), 1. Track, 3. Draconic Heritage (I prefer bronze for a new skill..survival.. I like electricity ..its precision death with sparkles.. and lets face it bronze dragons would beget beguilers), 6. Draconic Breath.
Traps, Tracking, Beguiling, Undead and Construct Blasting without SR worries.
Appart from Spell Pen not sure what to add tho Draconic Senses adds search bonuses and low light and dark vision and there is a fear aura one, some bonus spells known to be legitamately picked up with another or my fav. draconic vigour to heal on the go tho its a little under whelming.
think it stacks up pretty well to the running favorite for the next campaign: Rogue 2/Cleric 3 (Travel/Magic)/Shadow Bane Stalker 10 B. Able Learner, 1. Jack of all trades, 3. Dragon Fire Channeling for arcane, divine, sneak attack, wombating (diving favour) or the themantically awesome spell thief/ur-priest I am yet to work out a viable build for.

Comments? Ideas?
 

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Interesting idea.

I might just steal this beguiler for my new character. (Current plan is a wilder 3/monk2/flayerspawn psychic with maxed out illithid feats, which is way wierder than anything I normally play.)
 

sweet

Flayerspawn psycic is very, very, very cool!!! Monks and Wilders ain't to shabby either. I have ALWAYS wanted to play an illithid but no matter the bargains I make I am always jibbed out of it and now our group is anti psionics for standard reasons so i'm jibbed again... crying myself to sleep and beguling will have to do till then.
Consider the power level of the game and how the DM will respond. Many the awesome theory and interesting build has fallen to the jibbery of DMs that like linear power and moulds.
If you play a beguiler and your group uses flaws, get one for a bonus feat and be an elf (or just invest long term)... high search with the draconic sense bonuses mean no trap or secret door will ever go un-noticed. Along with track you will be the most valued person so they will have to dance to your tune when it comes to choosing directions to go.
I would also ponder dipping 2 levels or more into 'wild soul' from complete mage (fey are a natural ally for a beguiler) and summoning unicorns adds healing to the mix. The 'dracolexi' (races of dragon) is a natural for beguilers (adds some good support abilities: the barbarian will worship you if you get the fatigue removing secret) or if your getting into blasting with breath 2 or 4 levels of 'dragonheart mage'.
Mix n match.
Also don't overlook 'dragonpacts' (dragon magic) as a great way to broaden your already considerable abilities.
 

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