moritheil said:The inability of the beguiler to deal direct damage and use spells like disintegrate limits his or her contributions at higher levels (assuming a standard "dungeon crawl" campaign.)
I don't know if you're referring to me, but heavens know, I don't care if I do direct damage. I'm happy to sit around buffing everyone else (my longtime Shackled City Archivist character does just that in an extremely effective manner). The Beguiler can't even do that at levels 1-3. I still love the class because it combines a lot of elements that I enjoy as a player, but it just isn't that strong.roguerouge said:What I don't understand is that if you feel like the lack of direct-damage doing spells is such a problem, why not solve it with the purchase of a wand (and use your UMD) ranks or through feats like "Extra Spell" in Complete Arcane?
roguerouge said:That's what Use Magic Device is for....
Well, you nerfed illusion than didn't you.roguerouge said:I just figured out that silent image, a figment, is a type of illusion spell that does work on mindless undead, as it is not on the immunity to all mind-affecting effects list: "charms, compulsions, phantasms, patterns, and morale effects." And that means that by the time you get to intelligent undead, you've got options at your higher level spells to use against them too.
moritheil said:I have yet to play a beguiler that has enough skill points to be the resident sneaky character and the face, stay on-track with spellcaster skills, and have spare skill points to max out UMD. (And yes, obviously, I am maxing out int.)
That's not to say you can't drop one of those priorities, just that I've never played a beguiler in group where I wasn't required to take on all those roles. Some degree of it is necessary to take the Mindbender PrC anyhow.